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Old 19-07-18, 23:01   #451
New Dwight
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I took your advice guys and placed the extra hair layer closer to the main headmesh.
If somebody does not like the extra hair at all, I could make two versions with and without it.

I like the after one best.
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Old 19-07-18, 23:55   #452
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It looks much better now. Fantastic work!
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Old 20-07-18, 03:08   #453
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Quote:
Originally Posted by Zolee View Post
I took your advice guys and placed the extra hair layer closer to the main headmesh.
If somebody does not like the extra hair at all, I could make two versions with and without it.
I'd say this is perfect! In terms of what the game engine can do anyway. Enough to look a little 'fuzzy' like hair, but not too much. It looks very nice!
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Old 20-07-18, 09:51   #454
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Ah, yes, this looks good.
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Old 20-07-18, 21:05   #455
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@Zolee That looks great.
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Old 20-07-18, 21:10   #456
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I don't like those new TR titles, but wow that is a fantastic Lara model! Amazing job.
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Old 03-08-18, 19:41   #457
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Thank you all!

Heres a full shot from the back. I have to put that black leather parts of the trousers the correct shape, and need to create the bow. I dont think I add accessories like the walkietalkie, axe, or the rope.. Maybe that would be just too much?

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Old 03-08-18, 19:45   #458
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Oh wow, it looks wonderful, great job!
I do like how it looks now without the accessories, they would mostly make sense if you could use them as well, in my opinion.
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Old 03-08-18, 19:45   #459
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Originally Posted by Zolee View Post
Thank you all!

Heres a full shot from the back. I have to put that black leather parts of the trousers the correct shape, and need to create the bow. I dont think I add accessories like the walkietalkie, axe, or the rope.. Maybe that would be just too much?

I dint it would be too much
Beautiful looking!
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Old 03-08-18, 20:08   #460
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Looking great, Zolee!

Quote:
Originally Posted by Matie View Post
I do like how it looks now without the accessories, they would mostly make sense if you could use them as well, in my opinion.
Agreed.

Axe could work if it could be made to work with some new climbing animations and/or as a crowbar. Using meshswaps to take it off her hip and into her hand and such.
Same for the walkie-talkie.

Rope stuff is probably more complicated to implement.
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