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Old 18-09-19, 00:23   #1
Marcos!
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Default Baddy 1 and 2 incompatible??

Hi!

If I use Baddy_1 and Baddy_2 on the same level, Baddy_2 doesn't attack Lara.

Is there any way that both enemies are compatible?

Thanksss

(Sorry if you don't understand well, I use traslator Spanish_>English)
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Old 18-09-19, 04:11   #2
Uzi master
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They must share the same meshtree and animation, else that happens. The standard TR4 baddies work together, but mixing and maching different ones won't.
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Old 18-09-19, 08:15   #3
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Are you using TR4 baddies?
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I hope in some good news about TRNG!
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Old 18-09-19, 20:15   #4
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Quote:
Originally Posted by LGG_PRODUCTION View Post
Are you using TR4 baddies?
No. I am not using the original TR4 baddies.
Is that the cause?



Uzi master: Excuse me. But I don't understand what it means.
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Old 18-09-19, 23:13   #5
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it means the issue is likely to happen if you use custom baddies and not original TR4 ones, because custom enemies might have a different meshtree and/or animations - to avoid the issue, baddy1 and baddy2 must have matching meshtree and animations, like the original TR4 ones
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Old 18-09-19, 23:41   #6
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What exactly do they do? Do they stand still even after being shot?
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