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Old 29-09-20, 04:33   #11
TRSMART
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Ok thanks man all working now!!
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Old 29-09-20, 07:47   #12
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Ok thanks man all working now!!
nice
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Old 08-10-20, 07:50   #13
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A Pre-Release is there: https://github.com/TokyoSU/Tomb3Main/releases
with Exe and Dll, backup your exe before using the new one
no picture for now since it crash when loading a level (not title) because of the fading effect... i will need to fix it later
Normally you wont see a difference except software mode is deleted, less option in options screen (not implemented yet), this version use a new config system located in Tomb3/Config/System.ini, change VM = XX to VM = 0 if you have render problem like alpha texture missing, it's caused by the texture format being wrong i will change it when changing dll to exe, since the setup use the exe resource instead of the one i have
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Old 12-10-20, 12:29   #14
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Ok thanks man! Will have to try it tonight!
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Old 13-10-20, 12:24   #15
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Hi,

I downloaded and tried to run it, but gave a lot of errors, saying different runtime files are missing mate
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Old 13-10-20, 17:28   #16
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Hi,

I downloaded and tried to run it, but gave a lot of errors, saying different runtime files are missing mate
can you list them please ?
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Old 14-10-20, 22:00   #17
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First error: VCRUNTIME140D.dll was not found
Second error: MSVCP140D.dll was not found
3rd error: ucrtbased.dll was not found
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Old 15-10-20, 06:14   #18
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First error: VCRUNTIME140D.dll was not found
Second error: MSVCP140D.dll was not found
3rd error: ucrtbased.dll was not found
Yeah Me To
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Old 15-10-20, 07:31   #19
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It's because it's some debug dll since im using debug all the time, vcruntime not distribute it like other dll, it's really a pain
i will drop a new release with these file 2min

EDIT: New pre-release with latest change and these missing file: Release Section
- Normally you wont need these file when i will distribute a release version, except for ucrt (maybe)

Last edited by TokyoSU; 15-10-20 at 07:39.
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Old 21-10-20, 13:51   #20
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Updated Tomb3Main to Pre-Release 2: Github
It fix many think and one fix is about the render, i will need to fix zdepth for the font
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