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Old 24-01-15, 22:15   #8621
Raider99
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^ Hmm, I think TestPosition= command will come in handy to set precise position for Lara to preform certain animation. You can also use ENV_ITEM_TEST_POSITION in Animation= field to preform animation in front of X object with TestPosition command assigned to it.. All the info is in Reference bar of TRNG Center. (I assume you use TRNG as you're doing custom animation...)

Last edited by Raider99; 24-01-15 at 22:16.
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Old 25-01-15, 00:42   #8622
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I got LARAs Animation to work, but how do I play the Animation of the door?
Code:
Testposition=	1,IGNORE,ANIMATING6,-835,135,0,0,0,250,-6000,6000,0,0,0,0
;Door Front;
Animation=		445,KEY1_ACTION,IGNORE,FAN_ALIGN_TO_ENV_POS,ENV_ITEM_TEST_POSITION,1,IGNORE,2
AnimationSlot=	ANIMATING6,IGNORE,-1,KEY1_ACTION,IGNORE,IGNORE,ENV_CONDITION_TRIGGER_GROUP,3,-0
Triggergroup=	3,$5000+TGROUP_USE_FOUND_ITEM_INDEX,143,$10F
; Set Trigger Type - ACTION 15
; Exporting: TRIGGER(271:0) for ACTION(143)
; <#> : ANIMATING6                 ID 143    in sector (1,1) of Room16
; <&> : Force (E) animation (0-31) for <#>object
; (E) :    1 Animation
; Values to add in script command: $5000, 143, $10F
Diagnostic says YES for Animation 1 of Animating6, when I press the Action Key from everywhere but the animation doesn't play :/
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Old 25-01-15, 00:51   #8623
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Animatings have to be triggered first. So export an "activation of <#> movable" action trigger, which will be followed by the force animation trigger.
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Old 25-01-15, 08:08   #8624
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Quote:
Originally Posted by Krystian View Post
Animatings have to be triggered first. So export an "activation of <#> movable" action trigger, which will be followed by the force animation trigger.
I have all 5 Bits of the animating selected.

Nvm. the Bits weren't set.

But the animation of the door plays, whenever I press the Action Button.

Last edited by TR-Freak; 25-01-15 at 08:25.
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Old 25-01-15, 10:35   #8625
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Hmmm... I've never used that AnimationSlot= before.
I've now checked it in NG-Center and read about the so-called ASF_*** commands that can be used in the second field.
There are no ASF_*** entries in my mnemonic constants list.
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Old 25-01-15, 11:00   #8626
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Quote:
Originally Posted by Titak View Post
Hmmm... I've never used that AnimationSlot= before.
I've now checked it in NG-Center and read about the so-called ASF_*** commands that can be used in the second field.
There are no ASF_*** entries in my mnemonic constants list.
seem to be future constants...
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Old 25-01-15, 11:08   #8627
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Oh, so they are also missing on your end then?
If so, I'm not worried anymore.
I was thinking something must have gone wrong when installing the latest update.

Last edited by Titak; 25-01-15 at 13:55.
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Old 25-01-15, 11:31   #8628
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As far as I know, Paolone added that script command without adding proper code for it, so it's not functional yet. It's shame though, it would've been really awesome if it worked.
I believe this next version of TRNG will have it, though.
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Old 25-01-15, 14:06   #8629
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I'm having a problem with lighting, there just seems to be a random glow on Lara even when there is no light that omits such a glow.

Any help?
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Old 25-01-15, 23:38   #8630
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Anyone else know what this error causes:
http://imgur.com/eKtMy5T

I had it today but there's nothing wrong with my level.
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