02-07-13, 03:29 | #931 | |
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Joined: Mar 2012
Posts: 48
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Quote:
Is there an explanation for that? |
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02-07-13, 06:08 | #932 |
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Joined: Jul 2011
Posts: 729
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With all seriousness: nope, especially when only you saw what's in your error message (if there is any). And tbh, even with that we can't really help, because they contain code instead of, well, your typical error message.
Usually when it crashes for me, the configuration file is the culprit. Deleting the .cfg file helps. If it's the "killswitch" Roxas nicely named, I think I'll stick to this one, either update or change the date of your desktop. If you updated to the recent version and the problem persists, update to alpha/beta/whatever is in development right now. There's no detailed FAQ or troubleshooting list that could help. Either you have to check if all supporting installations are okay, or, if nothing helps, ask the current developer about your problem. http://xnalaraitalia.deviantart.com/ There. |
02-07-13, 09:20 | #933 | |
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Joined: Mar 2012
Posts: 48
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02-07-13, 09:31 | #934 |
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Joined: May 2010
Posts: 6,774
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Click on the time and date on the taskbar and click on "Change date and time settings..." and then "Change date and time" button.
This is for Windows 7. |
02-07-13, 16:40 | #935 |
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Joined: Mar 2012
Posts: 48
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03-07-13, 17:27 | #936 |
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Joined: Jun 2013
Posts: 14
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losing hope fast...v.v
deleted.
Last edited by ChimiChihuahua; 07-07-13 at 13:19. |
05-07-13, 09:02 | #937 |
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Joined: Jul 2013
Posts: 1
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distortions between bones - need help
Hi everybody! I'm a novice at using XNAlara/XPS, and I'm facing problem: when I rotate bones, I often get distortions between bones as you can see at this image - there I tried to get her left hand's palm up, and right palm to be parallel to side of her face. I think this happens due to excessive rotating, but I just can't get pose I need if I stop rotate at point distortion happens. ( btw, I haven't got this problem in Source Filmmaker - maybe due to it utilises IK rig).
I've seen lots of images made in XNAlara and don't remember I've seen that distortions on them. So I wonder, how do you get rid of that kind of distortions? Do I do something wrong? [IMG]http://i41.************/k0oih5.jpg[/IMG] |
06-07-13, 12:00 | #938 |
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Joined: Jun 2013
Posts: 14
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good luck getting a reply :c i've been waiting three days. funny thing is when i posted a new thread when i first started, someone told me i'd get a much faster response in this thread lol.
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06-07-13, 12:11 | #939 | |
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Joined: Sep 2009
Posts: 6,726
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Quote:
All you have to do then is rotate the shoulder 1 and 2 bones to support the elbow bone^^ same on the wrist. Actually, if you try on yourself, you will see that the wrist itself won't move - the whole lower arm does. You just have to redo that in XNA and you won't have problems with those. Hope this helped a bit >< XNALaras posing system is simple and damn different to other softwares i think, you just need to get used to it. =) About the XPS modding question, sorry I cannot help with that becuase i never use XPS for modding. |
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22-07-13, 23:04 | #940 |
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Joined: Jul 2013
Posts: 2
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Traducción al español
I'm not sure if this is the right place, but the XNALara section of the Español forum seems to be dead
Thing is, I'd like to translate XNALara's interface to español, BUT I don't know anything about programming. Zero. So, I've downloaded the source codes but don't know what to do with them lol or which part/files translate or how to compile back to .exe again Also, I'd like to add unicode support to the program (Ñ!!!! >_<) and I suppose HUDFont.xnb is where I should look? but again, dunno what-to-do. I've asked Dusan about it on DA but not sure if he's still active... mmm or still interested on anything XNALara related, so... if somebody, anybody can please point me in the right direction (hopefully not the exit door) I'll be very grateful! Saludos! |
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