24-02-23, 13:05 | #41 |
Golden
Joined: May 2005
Posts: 7,096
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Hmm... I don't know where to get the translation files, but have you tried starting the game with a supported locale yet?
I would assume something like: LOCALE=C ./croftengine or LOCALE=en_US ./croftengine might work. I might be completely wrong though, just something you could try before actual help comes along. |
24-02-23, 13:09 | #42 |
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Joined: Dec 2017
Posts: 66
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Hello Anode, thank you for your help, I tried your suggestion but it didn't work, I obtained the same error message. Perhaps only english version are supported for the moment. I will waiting for the dev answer.
Last edited by legluondunet; 24-02-23 at 13:40. |
24-02-23, 17:38 | #43 | |
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Joined: Jul 2015
Posts: 145
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When importing the data, please use the "Import data" button, everything else will break. |
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24-02-23, 17:40 | #44 | |
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Joined: Jul 2015
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24-02-23, 18:34 | #45 | |
Golden
Joined: May 2005
Posts: 7,096
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If you ever hear back, please let me know Last edited by ANoDE; 24-02-23 at 18:53. |
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24-02-23, 18:41 | #46 |
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30-06-23, 04:18 | #47 |
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Joined: Jul 2015
Posts: 145
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Ladies and Gentlemen, we have a new release with a lot of new features for savegames - save reminders, settings to help you not overwrite your existing saves, and cleanup options to keep your passport clean and tidy (use the "secondary action" to access them in your saves list). CE now also contains experimental support for Feder's Nordic Adventure. Get the new version here: https://github.com/stohrendorf/Croft...eases/tag/v2.2
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06-08-23, 21:54 | #48 |
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Joined: Jul 2002
Posts: 268
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Does the installer grab Glidos texture packs directly from the TRX website. I ask because I'm working on some small improvements to some of them and it would be good if CroftEngine users get the benefits of those changes.
Also wondering if your using the original Glidos style or the TombATI versions. I imagine the latter (less programming hassle). |
07-08-23, 04:37 | #49 | ||
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Last edited by stohrendorf; 07-08-23 at 04:42. |
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07-08-23, 11:01 | #50 |
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Joined: Jul 2002
Posts: 268
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Ah right: you're handling the two Glidos texture pack formats (which makes a lot of sense, seeing as you refer to them as Glidos texture packs :-) ). Each of the Glidos texture packs has been converted also into the TombATI format, which I think is simpler to make use of. The TombATI format has all the little textures collected back together into atlases with positions matching the atlases of the original game, but sized 1024x1024 rather than 256x256.
It doesn't really matter which you support - just great that you support one or the other. There is just one TombATI pack that doesn't originate from a Glidos pack: http://download.glidos.net/TombATI/T...tures_v1.0.exe, but it textures only the gym and the first few levels, so not of great importance. Also, the little improvements I'm making, I'm intending to apply to both versions of the packs. I just tried out CroftEngine. It's superb. Amazing how much difference the enhancements make. The increase frame rate alone is a big win. Astounding piece of work. |
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