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#37801 |
Professor
Join Date: Oct 2018
Location: Press "survival instinct" to find me
Posts: 3,294
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I've played a couple of matches.
Seems pretty fun, it's not a 3/10, although I agree that just 1 mode is not enough for this. Anyway, some random notes: monsters can stun-lock you to oblivion; I don't think it's fair that only monster can see through walls. If they can, humans should be gives something to that effect as well... On the technical side, I'm noticing visual artifacts on lower resolutions (in case you have a less powerful rig, you might want to do anything in your power to play this at AT LEAST 900p), the mouse speed depends on the resolution ![]() ![]() ![]() I like that you can dodge in every direction, I don't like that aiming restricts your movement so much.
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Realism isn't an achievement. It's a choice |
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#37802 |
Tomb Raider
Join Date: Jan 2016
Location: Virginia, USA
Posts: 21,309
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I'm glad I stuck with doing Chris, just made it to the lab pretty quickly. After I finish Chris I'm done with RE1 completely having completed both campaigns finally.
I definitely prefer Jill's campaign because she can skip a boss, but then again Chris gets extra ammo that makes bosses a joke so really they are both balanced. Also the story isn't that different between Jill and Chris. Not like Resident Evil 2 remake.
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Leader of the Phantom Thieves of Hearts |
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#37803 | |
Student
Join Date: Oct 2016
Posts: 159
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In Outbreak you had a campaign with decent puzzles and playtime with survivors and a very important solo play mode with AI. Resistance had to have matches with people actually wanting to play as a Mastermind. Neoboards work unfortunately seems to make Capcom executives happy enough to greenlight projects but not their userbase who is the consumer. |
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#37804 |
Professor
Join Date: Oct 2018
Location: Press "survival instinct" to find me
Posts: 3,294
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4h in , the gameplay in ReVerse could benefit from a couple of adjustments but it should have had more than 2 maps (
![]() On a different point, I'm not even the type of gamer who wants content drops every 5 days to keep playing a multiplayer mode -- I don't even care about cosmetics for that matter , gameplay is more than enough for me -- so playing this I don't quite understand why it took 'em so long to release it, considering it's as paper thin as a game can be. 2 maps, 2 skills per character, progression are stats boosts, and cosmetics are minimal... I don't get it. Fun with an open mind, quite low effort for a RE multiplayer in 2022.
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Realism isn't an achievement. It's a choice |
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#37805 | ||
Archaeologist
Join Date: Aug 2010
Location: Maryland
Posts: 1,828
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I didn't realize the DLC for RE8 is out now. So much new gaming news these past couple of months making it hard to keep up lol. It seems like the overall reception for the DLC is good though. I will definitely check it out.
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- Decrease the load times between rooms - This should probably be an easy fix on current generation consoles. The 8-10 second load times in the original game was ridiculous. File 2 slightly decreased them, but they were still pretty long. - Make the AI characters more competent - The AI characters were pretty bad in offline mode. They waste ammo and health items on enemies that they should avoid, most of the characters don't use their special moves, and they can't even do simple actions like push a box. They are pretty much cannon fodder on higher difficulties. - Remove the gas in Desperate Times - I don't have much complaints about the current scenarios, but the gas in DT always bothered me. The scenario is already challenging without the gas. There should at least be a button in the level to turn off the gas. It would've been one of the my favorite scenarios if it wasn't for the gas. - Release all the File 3 scenarios and characters - We know the original game was going to have 15-20 scenarios. Some notable missing scenarios include the Raccoon Motel, the docks, and UBCS streets scenario. There were also 30+ unused NPCs hidden on File 1 and File 2's disk as well. |
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#37806 | ||
Tomb Raider
Join Date: May 2009
Posts: 24,086
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The majority of assets from File One exist in updated form thanks to RE2 and RE3 remakes too. Quote:
The fact that it's very RE4 inspired is the exact reason I find it soulless - for the majority of the game, House of Beneviento aside, I found myself feeling like I was playing RE4 without actually playing it - not playing a new entry in the series with its own vibe and feel. Even RE2 and RE3 remake shared assets but felt like their own thing tonally and in their overall vibe. RE8 Village literally just feels like the village from RE4... but snowy. Even to the point some Sigils in the graveyard felt like they were straight out of RE4. The Lycans (not particularly inspired in design imo) are clearly to facilitate the ganados (who ironically had more design variety in a game from 20 years ago). Castle Dimitrescu is clearly just to fascilitate assets for Salazar's castle. Alcina Dimitrescu is just a repurpose of Mr X/Nemesis and the stalker mechanic was completely played out by this time Heisenberg's plant is clearly to fascilitate the island section (Even the ruins you go through on the way there will probably be reused for the Krauser fight section). The enemies with the drills attached to them in the plant are clearly just reskins of the blind RE4 monster where you have to distract him with the bells and shoot the thing on their back. Even Moreau's entire section (boss fight aside which was one of the best and most original parts of the game imo) felt like the Del Lago section from RE4. I'm not exaggerating when I say I played the entire game thinking 'this is for RE4, and that's for RE4' and it really degraded the experience for me because I found it hard to see the game as it's own thing and not just something to just tide the fanbase over till RE4. That in and of itself is not a bad thing, but I don't think it should have been the next mainline entry as the Winter's story felt completely nonsensical and shoehorned into a story it didn't originally belong to (which if the rumours of the game starting out as REV3 are true make sense). Also, I'm not faulting the game for having an Evil Within section. I'm faulting the logic, which I don't personally agree with but not denying those people their opinion, of House Beneviento being classed as one of the better sections of the game when it's one of the least RE things to be included in any game in the series and RE7 got consistently criticized for being 'not RE enough' due to thematic undertones; not even in terms of gameplay which was very RE imo. Personally, I feel House Beneviento is the worst section of the game. Kinda interesting on first play. Not really scary if you've played things like Silent Hill or The Evil Within, to which the section feels like it belongs more than RE anyway, but a massive drag on replays. Overall, like you, I think it was a good game. Solid, well made and a fairly enjoyable overall experience. But there is a lot that ruins it from being better or blocks that feeling of it having soul for me. Each to their own though.
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... in my opinion. Last edited by jajay119; 02-11-22 at 10:38. |
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#37807 | ||
Relic Hunter
Join Date: Sep 2007
Location: USG Ishimura
Posts: 7,285
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I barricaded the door myself and then had to go and save the ![]() Quote:
On nightmare difficulty he killed me so many times I rage quit, he killed me so many times it felt like I'd been killed 500 times. Someone here on TRF trfansince96 suggested getting closer to Nemesis instead of keeping my distance which worked, the closer you are to him he can't use his stun lock attack. Normally I would keep my distance from any enemy on the higher difficulties due to how overpowered some enemies can be like Tilda and her mech on Horizon Forbidden West on ultra hard difficulty, she was so ridiculously overpowered that she was impossible to defeat. On the next highest difficulty he only killed me 6 times at the final fight 3 were because of the stun lock attack he moved too quickly on one occasion, he was so fast that before I had a chance to move he had stun locked Jill 2 were because of a dodgy camera angle and the last one he killed me while I was reinstalling the batteries for the rail gun. |
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#37808 | |
Archaeologist
Join Date: Jun 2016
Location: hangin out with janice and that drug dealer
Posts: 1,940
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working on AoD 2D for the culture |
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#37809 | |
Relic Hunter
Join Date: Dec 2014
Posts: 9,129
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Hell the first trailer gave me Leon in Village vibes already (less the most recent trailer fortunately).
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Lost Artifact, Beneath the Ashes, Lara's Shadow and Ana Pure Hair for everyone Last edited by Chamayoo; 02-11-22 at 13:42. |
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#37810 | |
Archaeologist
Join Date: Jun 2016
Location: hangin out with janice and that drug dealer
Posts: 1,940
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i hope the intro won't be as super-scripted as it is in re7, re3r and village though. gets really boring on replays. re2r imo handles it perfectly by letting you play freely from second 0. when village began with you slow-walking while holding a baby i remember pausing the game and taking a second lol.
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working on AoD 2D for the culture |
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