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Old 01-11-22, 22:57   #37801
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I've played a couple of matches.

Seems pretty fun, it's not a 3/10, although I agree that just 1 mode is not enough for this.
Anyway, some random notes: monsters can stun-lock you to oblivion; I don't think it's fair that only monster can see through walls. If they can, humans should be gives something to that effect as well...

On the technical side, I'm noticing visual artifacts on lower resolutions (in case you have a less powerful rig, you might want to do anything in your power to play this at AT LEAST 900p), the mouse speed depends on the resolution and the source of the sound of your own footsteps depends on where you're pointing the camera at

I like that you can dodge in every direction, I don't like that aiming restricts your movement so much.
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Old 02-11-22, 02:27   #37802
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I'm glad I stuck with doing Chris, just made it to the lab pretty quickly. After I finish Chris I'm done with RE1 completely having completed both campaigns finally.

I definitely prefer Jill's campaign because she can skip a boss, but then again Chris gets extra ammo that makes bosses a joke so really they are both balanced.

Also the story isn't that different between Jill and Chris. Not like Resident Evil 2 remake.
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Old 02-11-22, 02:28   #37803
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Originally Posted by Samz View Post
Literally just remaster Outbreak, why do Capcom insist on doing everything BUT the game that already sorted out Resident Evil Multiplayer?
I agree. The closest we got was Resistance. However it was problematic because it was an asymmetrical 4 vs 1 with poor balancing and many shortcomings in its design. Playing as a survivor was enjoyable but only because you were fighting monsters and accomplishing tasks with other survivors in real time. I played it for many hours but they made a mistake making it locked behind a RE3 purchase. ReVerse also seems to be a mistake simply because its base formula isn't an attractive gameplay scenario.

In Outbreak you had a campaign with decent puzzles and playtime with survivors and a very important solo play mode with AI. Resistance had to have matches with people actually wanting to play as a Mastermind.

Neoboards work unfortunately seems to make Capcom executives happy enough to greenlight projects but not their userbase who is the consumer.
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Old 02-11-22, 03:17   #37804
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4h in , the gameplay in ReVerse could benefit from a couple of adjustments but it should have had more than 2 maps ( ) and maybe less stun lock nonsense. it's fun as a mindless shooter with skill but monsters are very clunky to control. The only fun mosters to play as are Nemesis and Daddy.

On a different point, I'm not even the type of gamer who wants content drops every 5 days to keep playing a multiplayer mode -- I don't even care about cosmetics for that matter , gameplay is more than enough for me -- so playing this I don't quite understand why it took 'em so long to release it, considering it's as paper thin as a game can be. 2 maps, 2 skills per character, progression are stats boosts, and cosmetics are minimal... I don't get it.

Fun with an open mind, quite low effort for a RE multiplayer in 2022.
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Old 02-11-22, 03:46   #37805
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I didn't realize the DLC for RE8 is out now. So much new gaming news these past couple of months making it hard to keep up lol. It seems like the overall reception for the DLC is good though. I will definitely check it out.

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Originally Posted by charmedangelin View Post
I'm glad I stuck with doing Chris, just made it to the lab pretty quickly. After I finish Chris I'm done with RE1 completely having completed both campaigns finally.

I definitely prefer Jill's campaign because she can skip a boss, but then again Chris gets extra ammo that makes bosses a joke so really they are both balanced.

Also the story isn't that different between Jill and Chris. Not like Resident Evil 2 remake.
Did you play any of the extra modes? I do like the "Real Survivor" mode or whatever it's called where the item boxes are not linked. Definitely takes resource management to a whole new level. I prefer Jill's scenario over Chris story as well. I always felt that her story was more relevant and complete than Chris. I'm not really a fan of Rebecca. OG RE1 had slightly better story variation than REmake. There were different paths and cutscenes you could trigger in the original. Just like the A/B scenario in OG RE2 had more variation than the A/B scenario in RE2make.

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Originally Posted by Samz View Post
Literally just remaster Outbreak, why do Capcom insist on doing everything BUT the game that already sorted out Resident Evil Multiplayer?
This has been my biggest wish since 2006 lol. If there was a remaster, I would like to see the following fixed:

- Decrease the load times between rooms - This should probably be an easy fix on current generation consoles. The 8-10 second load times in the original game was ridiculous. File 2 slightly decreased them, but they were still pretty long.
- Make the AI characters more competent - The AI characters were pretty bad in offline mode. They waste ammo and health items on enemies that they should avoid, most of the characters don't use their special moves, and they can't even do simple actions like push a box. They are pretty much cannon fodder on higher difficulties.
- Remove the gas in Desperate Times - I don't have much complaints about the current scenarios, but the gas in DT always bothered me. The scenario is already challenging without the gas. There should at least be a button in the level to turn off the gas. It would've been one of the my favorite scenarios if it wasn't for the gas.
- Release all the File 3 scenarios and characters - We know the original game was going to have 15-20 scenarios. Some notable missing scenarios include the Raccoon Motel, the docks, and UBCS streets scenario. There were also 30+ unused NPCs hidden on File 1 and File 2's disk as well.
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Old 02-11-22, 10:19   #37806
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Originally Posted by Samz View Post
Literally just remaster Outbreak, why do Capcom insist on doing everything BUT the game that already sorted out Resident Evil Multiplayer?
Honestly, Outbreak was ahead of it's time. Had they put it out on Xbox which had the jump with Live and online connectivity I think it would have been very different. But, I don't understand Capcom's reluctance to go down that route again now given how much easier it would be to implement.

The majority of assets from File One exist in updated form thanks to RE2 and RE3 remakes too.

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Originally Posted by OrangeJuice View Post
agreed about the asset reusage which is, actually, fine in my opinion. i can sleep well enough even knowing that 3d artists don't have to crunch out all new assets for each game release.

but i disagree about the lack of soul in re8. the narrative sucks sure and it is very re4-inspired but there was clearly a lot of love and creativity poured into the character designs, the locations and it's just all around a fun rollercoaster-like experience. not my fav re game, not even my fav recent re game (re2r still remains unbeaten imo) but it is a great entry.

also feeling like it's fair to fault the game for having a evil within/re4beta inspired section just because re7 also got criticized ffor its setting is a bit of a fallacy i think.
I don't mind asset re-usage.. but when you can't move in the village, castle or even the end section for thinking 'this will be used in RE4 remake' it becomes too much. Like I said, it just makes me feel the game was made to prepare for RE4 and not because they actually wanted to make it. Especially given how patchy the story is compared to RE7 which was quite solid by comparison.

The fact that it's very RE4 inspired is the exact reason I find it soulless - for the majority of the game, House of Beneviento aside, I found myself feeling like I was playing RE4 without actually playing it - not playing a new entry in the series with its own vibe and feel. Even RE2 and RE3 remake shared assets but felt like their own thing tonally and in their overall vibe.

RE8 Village literally just feels like the village from RE4... but snowy. Even to the point some Sigils in the graveyard felt like they were straight out of RE4.
The Lycans (not particularly inspired in design imo) are clearly to facilitate the ganados (who ironically had more design variety in a game from 20 years ago).
Castle Dimitrescu is clearly just to fascilitate assets for Salazar's castle.
Alcina Dimitrescu is just a repurpose of Mr X/Nemesis and the stalker mechanic was completely played out by this time
Heisenberg's plant is clearly to fascilitate the island section (Even the ruins you go through on the way there will probably be reused for the Krauser fight section).
The enemies with the drills attached to them in the plant are clearly just reskins of the blind RE4 monster where you have to distract him with the bells and shoot the thing on their back.
Even Moreau's entire section (boss fight aside which was one of the best and most original parts of the game imo) felt like the Del Lago section from RE4.

I'm not exaggerating when I say I played the entire game thinking 'this is for RE4, and that's for RE4' and it really degraded the experience for me because I found it hard to see the game as it's own thing and not just something to just tide the fanbase over till RE4. That in and of itself is not a bad thing, but I don't think it should have been the next mainline entry as the Winter's story felt completely nonsensical and shoehorned into a story it didn't originally belong to (which if the rumours of the game starting out as REV3 are true make sense).

Also, I'm not faulting the game for having an Evil Within section. I'm faulting the logic, which I don't personally agree with but not denying those people their opinion, of House Beneviento being classed as one of the better sections of the game when it's one of the least RE things to be included in any game in the series and RE7 got consistently criticized for being 'not RE enough' due to thematic undertones; not even in terms of gameplay which was very RE imo. Personally, I feel House Beneviento is the worst section of the game. Kinda interesting on first play. Not really scary if you've played things like Silent Hill or The Evil Within, to which the section feels like it belongs more than RE anyway, but a massive drag on replays.

Overall, like you, I think it was a good game. Solid, well made and a fairly enjoyable overall experience. But there is a lot that ruins it from being better or blocks that feeling of it having soul for me. Each to their own though.
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Old 02-11-22, 10:27   #37807
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Quote:
Originally Posted by ESCachuli View Post
Imagine Outbreak but with RE2/3 Remake controls. That would be a dream.
Along with massively improved AI for the other characters, during my brief time with Outbreak they wouldn't do what I wanted them to do I ordered them to barricade a door to keep the Zombies outside instead they chose to run away and fight some Zombies.

I barricaded the door myself and then had to go and save the idiots that tried to kill some Zombies.

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Originally Posted by killchan View Post
I've played a couple of matches.

Seems pretty fun, it's not a 3/10, although I agree that just 1 mode is not enough for this.
Anyway, some random notes: monsters can stun-lock you to oblivion; I don't think it's fair that only monster can see through walls. If they can, humans should be gives something to that effect as well...

On the technical side, I'm noticing visual artifacts on lower resolutions (in case you have a less powerful rig, you might want to do anything in your power to play this at AT LEAST 900p), the mouse speed depends on the resolution and the source of the sound of your own footsteps depends on where you're pointing the camera at

I like that you can dodge in every direction, I don't like that aiming restricts your movement so much.
That's what I hated about the final fight with Nemesis on the higher difficulties, he moves so fast on the higher difficulties and stun locks Jill so quickly it's ridiculous.

On nightmare difficulty he killed me so many times I rage quit, he killed me so many times it felt like I'd been killed 500 times.

Someone here on TRF trfansince96 suggested getting closer to Nemesis instead of keeping my distance which worked, the closer you are to him he can't use his stun lock attack.

Normally I would keep my distance from any enemy on the higher difficulties due to how overpowered some enemies can be like Tilda and her mech on Horizon Forbidden West on ultra hard difficulty, she was so ridiculously overpowered that she was impossible to defeat.

On the next highest difficulty he only killed me 6 times at the final fight 3 were because of the stun lock attack he moved too quickly on one occasion, he was so fast that before I had a chance to move he had stun locked Jill 2 were because of a dodgy camera angle and the last one he killed me while I was reinstalling the batteries for the rail gun.
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Old 02-11-22, 13:16   #37808
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Originally Posted by jajay119 View Post
I don't mind asset re-usage.. but when you can't move in the village, castle or even the end section for thinking 'this will be used in RE4 remake' it becomes too much. Like I said, it just makes me feel the game was made to prepare for RE4 and not because they actually wanted to make it. Especially given how patchy the story is compared to RE7 which was quite solid by comparison.

The fact that it's very RE4 inspired is the exact reason I find it soulless - for the majority of the game, House of Beneviento aside, I found myself feeling like I was playing RE4 without actually playing it - not playing a new entry in the series with its own vibe and feel. Even RE2 and RE3 remake shared assets but felt like their own thing tonally and in their overall vibe.

RE8 Village literally just feels like the village from RE4... but snowy. Even to the point some Sigils in the graveyard felt like they were straight out of RE4.
The Lycans (not particularly inspired in design imo) are clearly to facilitate the ganados (who ironically had more design variety in a game from 20 years ago).
Castle Dimitrescu is clearly just to fascilitate assets for Salazar's castle.
Alcina Dimitrescu is just a repurpose of Mr X/Nemesis and the stalker mechanic was completely played out by this time
Heisenberg's plant is clearly to fascilitate the island section (Even the ruins you go through on the way there will probably be reused for the Krauser fight section).
The enemies with the drills attached to them in the plant are clearly just reskins of the blind RE4 monster where you have to distract him with the bells and shoot the thing on their back.
Even Moreau's entire section (boss fight aside which was one of the best and most original parts of the game imo) felt like the Del Lago section from RE4.

I'm not exaggerating when I say I played the entire game thinking 'this is for RE4, and that's for RE4' and it really degraded the experience for me because I found it hard to see the game as it's own thing and not just something to just tide the fanbase over till RE4. That in and of itself is not a bad thing, but I don't think it should have been the next mainline entry as the Winter's story felt completely nonsensical and shoehorned into a story it didn't originally belong to (which if the rumours of the game starting out as REV3 are true make sense).

Also, I'm not faulting the game for having an Evil Within section. I'm faulting the logic, which I don't personally agree with but not denying those people their opinion, of House Beneviento being classed as one of the better sections of the game when it's one of the least RE things to be included in any game in the series and RE7 got consistently criticized for being 'not RE enough' due to thematic undertones; not even in terms of gameplay which was very RE imo. Personally, I feel House Beneviento is the worst section of the game. Kinda interesting on first play. Not really scary if you've played things like Silent Hill or The Evil Within, to which the section feels like it belongs more than RE anyway, but a massive drag on replays.

Overall, like you, I think it was a good game. Solid, well made and a fairly enjoyable overall experience. But there is a lot that ruins it from being better or blocks that feeling of it having soul for me. Each to their own though.
i mean it's hard to disagree with you here cause everything you're saying is mostly factual. i guess i'm just not that bothered by it. i might be if re4r ends up feeling exactly the same as village.
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Old 02-11-22, 13:40   #37809
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i mean it's hard to disagree with you here cause everything you're saying is mostly factual. i guess i'm just not that bothered by it. i might be if re4r ends up feeling exactly the same as village.
Yeah I'm afraid this case may affect me on RE4make more than Village, the feeling of deja vu will inevitably and naturally be there on the second game.
Hell the first trailer gave me Leon in Village vibes already (less the most recent trailer fortunately).
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Old 02-11-22, 14:29   #37810
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Yeah I'm afraid this case may affect me on RE4make more than Village, the feeling of deja vu will inevitably and naturally be there on the second game.
Hell the first trailer gave me Leon in Village vibes already (less the most recent trailer fortunately).
yeah... im staying optimistic though. bc similiarities to village aside the remake really is looking excellent so far.
i hope the intro won't be as super-scripted as it is in re7, re3r and village though. gets really boring on replays. re2r imo handles it perfectly by letting you play freely from second 0. when village began with you slow-walking while holding a baby i remember pausing the game and taking a second lol.
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