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#1 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,476
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Hi everyone!
Today I am announcing a little project that has been in the works for a bit, a few knew this day was coming already, and here it is! the tomb3 project! just like tomb5 and tomb4, it is a decompilation project that, first and foremost aims to document and preserve the original source code and assets of the game, and secondly, aims to provide bug fixes and gameplay improvements in many sections of the game. We are fully open source, and our code can be used anywhere under the aforementioned license in the repository, along with credit ![]() Check out the changelog for the full list of fixes and additions! Highlights include: PSX Bars, fixed bugs, properly scaled effects, and much more! Grab it here: releases page Please make sure to read the using guide, it has important info and answers to a lot of frequently asked questions. if you can't find your answer there, be sure to ask in here ![]() few screens: ![]() ![]() ![]() ![]() ![]() Happy Raiding!
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I like cats |
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#2 |
Legend
Join Date: May 2006
Location: Sweden
Posts: 26,037
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The scream I scrumpt! You are a ****ing legend for this.
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#3 |
Explorer
Join Date: Apr 2018
Location: Touching grass while running the gauntlet
Posts: 596
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OMG OMG OMG OMG
TROYEEEEE ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I saw the pickup spinning and it was so adorable ![]()
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Please refer to me as Nanaki :3 ~ Gauntlet Runner |
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#4 |
Historian
Join Date: Sep 2020
Location: France
Posts: 298
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Congrats for the release.
![]() TR3 deserves all the love and care. Good luck with this project and I can't wait to see more of the (already exciting) tomb3. ![]()
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Slightly confused |
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#5 |
Explorer
Join Date: Oct 2011
Posts: 719
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I hope you don't mind extra feature requests so soon. This is probably a no-go, but I'll just ask it to get it out of the way. I've been using Tomb3main for the last several months and have gotten used to its jumping mechanics, to the point going back to vanilla feels a bit odd. Can those be implemented as an extra option?
note to self: RIP thing *SOB* Last edited by Kirishima; 15-10-22 at 22:36. |
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#6 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,744
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Omg!! Been waiting for this glorious day. Fantastic work!
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#7 |
Tomb Raider
Join Date: Jan 2016
Location: Virginia, USA
Posts: 21,347
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I'm extremely happy about this. Thanks to everyone working on the project.
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Leader of the Phantom Thieves of Hearts |
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#8 |
Explorer
Join Date: Oct 2011
Posts: 719
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@mizuno_suisei
Nope, there's a tomb3main that was in the works several months ago by rr-. Link: https://github.com/rr-/Tomb3Main The game is mostly playable, just the jump mechanics are different due to being incomplete and swan diving death isn't implemented. I'm not sure what else is still broken, but that's what I've been playing with the last several months. Last edited by Kirishima; 16-10-22 at 00:38. |
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#9 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,476
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What exactly is different? Can you elaborate? I’ve never ran it myself
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I like cats |
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#10 |
Professor
Join Date: Sep 2014
Posts: 3,590
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Troye, you are the deity of getting these games to run right. Love you ❤️
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Tomb Raider Forums member #54094 - Always late to the party |
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