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#181 | |
Hobbyist
Join Date: Nov 2022
Location: Opole
Posts: 4
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#182 |
Hobbyist
Join Date: Jan 2013
Posts: 93
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There's still no way of getting the remastered FMVs to work with this patch, correct?
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#183 |
Explorer
Join Date: Oct 2011
Posts: 719
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I don't know if this has been reported or fixed already, but I think I found an issue specific to the decompile. On certain very thin ledges that cause Lara to swing when grabbing them, she cannot pull up them until she shimmies despite there being plenty of space up top. Example ledge: the branch with the first monkey in Jungle when you're sliding down at the start.
Last edited by Kirishima; 08-12-22 at 21:31. |
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#184 | |
Hobbyist
Join Date: Sep 2021
Location: Here & Now
Posts: 86
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Area 51, thin ledge, can't pull up unless shimmy first ![]() Last edited by Niko Todd; 15-12-22 at 23:34. |
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#185 |
Explorer
Join Date: Oct 2011
Posts: 719
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#186 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,472
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Hi everyone!
New update is here ![]() ![]() Full changelog here. First, we fixed the little bug that makes Lara let go of triangular ledges randomly. That annoying bug is officially history. We fixed a few original bugs but this one deserves a special note ![]() You may also notice that underwater blood is smoother now, and no longer flashes in and out of existence ![]() Quite a few additions this release, biggest news would be the PSX Save System. That's right, it is now possible to choose to restrict saves to crystals only ![]() We also moved weather particles spawn points from around Lara, to around the camera. this doesn't affect normal gameplay much, but in case of camera angles it is a very noticeable improvement. And while we're at the subject of weather, we've now doubled the amount of weather particles that spawn! Lastly, a little present for builders, we raised the amount of TPages/TInfos from 32/4096 to 128/16384 respectively! this should give you much higher leeway with textures/object texture details when creating levels ![]() As for bugs that tomb3 introduced, we fixed the thin ledge pull up bug, fixed a few issues with music muting, and much more! Don't forget to read the changelog for the full list ![]() And be sure to check out the Use guide for help with installation/updating! That's all for now, Grab the new version here! And as always, enjoy! ![]() Crystals in the inventory ![]() Improved electricity on Lara and Puna's head
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I like cats Last edited by Woops; 16-12-22 at 08:37. |
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#187 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 826
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Thank you so much for another update Woops!
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#188 | |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,323
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Thank you for yet another amazing update! <3 |
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#189 |
Hobbyist
Join Date: Sep 2021
Location: Here & Now
Posts: 86
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Thank you for your work!
The Blue crystal light option seems to be reversed? When unchecked it glows and vice versa. Am I doing something wrong? And is the glow color incredibly subtle, or I'm color blind? Because I can't seem to visually differentiate any color when the glow is turned on? Thank you again! |
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#190 | |
Hobbyist
Join Date: Aug 2021
Location: Taoyuan, Taiwan
Posts: 7
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![]() ![]() Crystal leftover in the Jungle demo and the healing ones in the retail game made me sad, ![]() ![]()
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uh, meow? 🐱 Last edited by Doramon375; 17-12-22 at 09:17. |
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