21-02-19, 08:14 | #511 | |
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Jim sterling did a video on this. Companies these days want most of their triple A games to print money so bad that games that are RECORD breaking like black ops 4 still peform "Below expectations." but then again, they forgot to shove micro transactions in unlike Rise (That you have to buy again since the cards are one-use only.) and literally unlocking skills early/locking the only decent tomb with DLC like 2013 so maybe thats why it didn't make enough money. Last edited by Samz; 21-02-19 at 08:21. |
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21-02-19, 08:25 | #512 | ||
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"The fiscal year prior to the one where I became president [in 2013] was one where overall our earning numbers were not very good. It was immediately before the end of that fiscal year, in March, that Tomb Raider came out so we had very high expectations for that. Looking back on that now, I think the target we set for ourselves was extremely high" "I say this with the benefit of hindsight now, but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. In the end, it didn't quite sell as much as we had anticipated." Last edited by Vaskito; 21-02-19 at 08:30. |
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21-02-19, 08:34 | #513 | |
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21-02-19, 08:35 | #514 |
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21-02-19, 08:37 | #515 |
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21-02-19, 08:39 | #516 | |
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They might even still be producing those energy drinks considering I keep seeing them in shops at my city even now. Last edited by Samz; 21-02-19 at 08:43. |
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21-02-19, 08:42 | #517 | |
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Truth is, the game was the most successful TR game, so any Money they have spent in marketing, it worked. Their issue was not how much Money the game cost. It was their expectations the game would sell enough to cope with the negative financial results before it released, in a 1-month period Last edited by Vaskito; 21-02-19 at 08:44. |
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21-02-19, 08:58 | #518 | |
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No offense to you but this perfectly shows why listening to this fandom would be a huge mistake. This fandom has no clue about anything in terms of gaming and is the last place to find anything that helps selling the product. Marketing is a whole different giant, you can not have one size for all. Not in games or in movies. You can throw out 100 million marketing and dont get far, the same way you could throw out 1 million and go places. There is so much to consider when it comes to marketing. Its a very complicated process. |
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21-02-19, 13:17 | #519 |
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Unfortunately, I think Square will double down on TR's generic-ness and mass appeal, since they think Shadow wasn't "novel enough".
They should get him a team so he could remake the classics or make a Lara Croft game, like Sega did with Christian Whitehead. Last edited by paulojr_mam; 21-02-19 at 13:19. |
21-02-19, 13:27 | #520 | |
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I do think they didn't innovate enough because, let's face it, they weren't the best of the devs and by the time they tried to shake things up, the gaming landscape was already evolving fast and they couldn't keep up. Of course Eidos didn't help in any way. Having seen how huge the franchise can be, I don't want to go back to a time in which the games were selling 1-2M copies, thanks. But I'm sure the devs can find a nice balance to appeal to the masses and longtime fans (that one could be a little tricky, though). Incorporating more and more classic elements into the games and a Lara closer to her classic self would do wonders. I still want an engaging story, great secondary characters and some amazing set pieces along the way. |
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