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Old 21-02-19, 08:14   #511
Samz
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Originally Posted by TR1249 View Post
Money is the first priority of a Company. Learn about economics before going on your usual rant, no one asked for.
2013 sold more than ANY OTHER TR GAME yet still was "Below expectations"

Jim sterling did a video on this.

Companies these days want most of their triple A games to print money so bad that games that are RECORD breaking like black ops 4 still peform "Below expectations."

but then again, they forgot to shove micro transactions in unlike Rise (That you have to buy again since the cards are one-use only.) and literally unlocking skills early/locking the only decent tomb with DLC like 2013 so maybe thats why it didn't make enough money.

Last edited by Samz; 21-02-19 at 08:21.
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Old 21-02-19, 08:25   #512
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Money is the first priority of a Company. Learn about economics before going on your usual rant, no one asked for.
Some people just don't get it! Wspecially after the classic games falling into doom for this exact reason

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2013 sold more than ANY OTHER TR GAME yet still was "Below expectations
Oh hey, did you forget this?

"The fiscal year prior to the one where I became president [in 2013] was one where overall our earning numbers were not very good. It was immediately before the end of that fiscal year, in March, that Tomb Raider came out so we had very high expectations for that. Looking back on that now, I think the target we set for ourselves was extremely high"

"I say this with the benefit of hindsight now, but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. In the end, it didn't quite sell as much as we had anticipated."

Last edited by Vaskito; 21-02-19 at 08:30.
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Old 21-02-19, 08:34   #513
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Originally Posted by Samz View Post
2013 sold more than ANY OTHER TR GAME yet still was "Below expectations"

Jim sterling did a video on this.

Companies these days want most of their triple A games to print money so bad that games that are RECORD breaking like black ops 4 still peform "Below expectations."

but then again, they forgot to shove micro transactions in unlike Rise (That you have to buy again since the cards are one-use only.) and literally unlocking skills early/locking the only decent tomb with DLC like 2013 so maybe thats why it didn't make enough money.
Vasco said everything. Also they put a lot of Money in Marketing, so of course they wanted it back and had high expectations. Combine that with a bad fiscal year and you get why they were disappointed.
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Old 21-02-19, 08:35   #514
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Vasco said everything. Also they put a lot of Money in Marketing, so of course they wanted it back and had high expectations. Combine that with a bad fiscal year and you get why they were disappointed.
Then maybe not blow as much money on marketing?
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Old 21-02-19, 08:37   #515
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Then maybe not blow as much money on marketing?
Do you have any official figures of how much Money was "blown" into 2013's marketing?
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Old 21-02-19, 08:39   #516
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Do you have any official figures of how much Money was "blown" into 2013's marketing?
No, but there are other games that I haven't seen as many ads for (Or get sponsered energy drinks.) that still made a profit and were in niche genres/styles.

They might even still be producing those energy drinks considering I keep seeing them in shops at my city even now.

Last edited by Samz; 21-02-19 at 08:43.
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Old 21-02-19, 08:42   #517
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No, but there are other games that I haven't seen as many ads for (Or get sponsered energy drinks.) that still made a profit.

They might even still be producing those energy drinks considering I keep seeing them in shops at my city even now.
So if you know nothing about how much Money was spent on 2013's marketing, what was the purpose of your post? To teach them on how they should run their business?

Truth is, the game was the most successful TR game, so any Money they have spent in marketing, it worked. Their issue was not how much Money the game cost. It was their expectations the game would sell enough to cope with the negative financial results before it released, in a 1-month period

Last edited by Vaskito; 21-02-19 at 08:44.
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Old 21-02-19, 08:58   #518
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No, but there are other games that I haven't seen as many ads for (Or get sponsered energy drinks.) that still made a profit and were in niche genres/styles.

They might even still be producing those energy drinks considering I keep seeing them in shops at my city even now.
Thats neither here nor there.

No offense to you but this perfectly shows why listening to this fandom would be a huge mistake.
This fandom has no clue about anything in terms of gaming and is the last place to find anything that helps selling the product.

Marketing is a whole different giant, you can not have one size for all.
Not in games or in movies.
You can throw out 100 million marketing and dont get far, the same way you could throw out 1 million and go places.
There is so much to consider when it comes to marketing.
Its a very complicated process.
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Old 21-02-19, 13:17   #519
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Unfortunately, I think Square will double down on TR's generic-ness and mass appeal, since they think Shadow wasn't "novel enough".
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Honestly Sqeenix should ask Nicobus if he wants their help on working on it because it was amazing.
They should get him a team so he could remake the classics or make a Lara Croft game, like Sega did with Christian Whitehead.

Last edited by paulojr_mam; 21-02-19 at 13:19.
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Old 21-02-19, 13:27   #520
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tbh Tomb Raider had so much appeal as an indie style game, it just doesn't work as an overly cinematic hundred million dollar Hollywood franchise. Keep it simple and fun with the old mechanics, it saves budget and it's what made the series successful in the first place.

I'll forever find it ridiculous that TR went so mainstream when the indie feeling appeal is part of its success. I mean... Nicobass' indie one-man-made TR2 level remake was the best "Tomb Raider Game" we've had since Chronicles, if not before.

So idk, Square either needs to hire Toys for Bob for a remaster of the first trilogy or just lower development cost and let CD or EM make a more classic style "reboot" of the series. Or sell the franchise to someone who will.

At the end of the day, it was still fun to see what a mainstream TR would be like and I had a blast with it, but it's just not the best for the series in my humble opinion, for what it's worth.

Kinda sucks to be in this place again.... just like after AOD and TRU, not knowing when if we'll get another game any time in the remote future.
I never found TR to be niche or indie in any way. Not even in terms of gameplay, which is very similar to what the RE games were doing back then (find this thing to open this area just so that you can find that other thing and access the next one). The first games had mass appeal and were huge successes. TR1 selling 7M copies with the small budget Core had was AMAZING. There was nothing indie about it. As time went by, the games lost the initial appeal and lost players, that's all.

I do think they didn't innovate enough because, let's face it, they weren't the best of the devs and by the time they tried to shake things up, the gaming landscape was already evolving fast and they couldn't keep up. Of course Eidos didn't help in any way.

Having seen how huge the franchise can be, I don't want to go back to a time in which the games were selling 1-2M copies, thanks. But I'm sure the devs can find a nice balance to appeal to the masses and longtime fans (that one could be a little tricky, though). Incorporating more and more classic elements into the games and a Lara closer to her classic self would do wonders. I still want an engaging story, great secondary characters and some amazing set pieces along the way.
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