22-07-19, 19:15 | #11 | |
Member
Joined: May 2018
Posts: 63
|
Quote:
Keep in mind that I haven't yet reversed the game's executable to find out how they really implemented it. That's my guess because that's what I'd do if I was to write a program. A bit more object-oriented approach rather than having a one giant blob handles everything. Also... There may be some specific occurrences like setting the shotgun ammunition number manually via a memory editor where it's not a multiplication of 6 - in this case IIRC it'll still show the number rounded up to a multiple of 6. At least that's what I remember when messing around with Cheat Engine - set the value to something between 1 - 6 and the counter will still show it as 1. Of course in this case when you have less than 6 "true" bullets, that one shot you can afford will use less than 6 - maybe the only case it does that? |
|
25-07-19, 08:44 | #12 |
Member
Joined: Oct 2011
Posts: 757
|
That makes sense. Answers my question as to why the shotgun was always given less ammo when using an all weapons cheat, at least on the ps1 versions.
|
Thread Tools | |
|
|