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Old 27-03-21, 20:05   #1
Richard_trle
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Default Issue with New Flipeffect swap Lara mesh

Hello there, I have been trying to make a setup that when Lara picks a crowbar her bust mesh is swapped with Flipeffect (F100), Set a single <Lara Bust> Lara mesh with mesh got from Slot 416 Meshswap.

However something odd happens, Lara hair get stuck into that position



Does anyone have idea how I can fix that?

/edit Hey, I just figured it out that using it to change an item on Lara back has the same effect, without causing this glitch!!!

Thus I have solved the issue

check this out

Last edited by Richard_trle; 27-03-21 at 20:56.
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Old 28-03-21, 10:28   #2
Titak
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Odd though that F100 causes that hair glitch in your case.
I've used F100 multiple times to change Lara's bust (like in my ORC level where she carries a broken stick on her back like that) and it did not have that glitch.

The one thing that comes to mind is that the collisionbox of the edited bust mesh is larger than the ollisionbox of the original bust mesh.
The hair reacts to the collisionbox of the bust mesh.
It can be changed using EditWad.

So what trick did you use now?
Replace a weapon with the crowbar mesh?
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Old 28-03-21, 22:42   #3
Richard_trle
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I used flipeffect F100, but instead, used changed item on Lara's back to

<SKELETON_MIP>

that object is a copy of CROSSBOW_ANIM, with every animation removed and the crowbar placed on its Mesh#14
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