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#21 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,209
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I only took a quick look and saw that light of the rooms Lara is in dictates how the inventory objects are lit as well, so they change lighting all the time in a level. I didn't see anything in the readme file about setting up a custom light scheme for the inventory screen, but I'm assuming that's possible? I remember you showed how you achieved the neat TR3 look for the inventory by setting up a special room with lights.
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#22 | ||
Explorer
Join Date: Sep 2006
Posts: 674
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Code:
Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_QUEST2,> CINV_ACTION_USE, CINV_EXTRANG_STRING+51, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_LOAD_GAME, 173, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_SAVE_GAME, 179, IGNORE, IGNORE, IGNORE, IGNORE If you also want it to act like the passport, you'll need a passport object in your wad with the appropriate animations, e.g. the one from TR3. Then add the following additional script commands: Code:
Customize= CUST_CINV_PASSPORT, CINV_ITEM_QUEST2, IGNORE Customize= CUST_CINV_ITEM_ANIMATION, CINV_ITEM_QUEST2,> CINV_ANIM_ACTIVATE, 0, 0, 14, CINV_TRUE,> CINV_ANIM_CANCEL, 0, 24, 29, CINV_TRUE,> CINV_ANIM_PASSPORT_PAGE2, 0, 14, 19, CINV_FALSE,> CINV_ANIM_PASSPORT_PAGE3, 0, 19, 24, CINV_FALSE Quote:
By default the lighting is based on the room with the brightest ambience. To change this, use the Customize= CUST_CINV_LIGHTING command. Last edited by JMN; 02-02-19 at 13:18. |
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#23 |
Historian
Join Date: Apr 2013
Posts: 279
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OMG, i have been waiting for this inventory mode more than 12 years
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#24 | |
Archaeologist
Join Date: Apr 2009
Location: Switzerland
Posts: 1,429
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![]() Edit: actually no... I can't load/save the game, it keeps crashing. And I don't understand how I can remove the generic load and save items in the 3rd ring ![]()
__________________
Here is my life in the spotlight, spotlight... ♪ Last edited by Shakira Croft; 03-02-19 at 08:57. |
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#25 |
Archaeologist
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,030
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is there a way to remove SELECT AMMO from the new Inventory plugin? I am making TR1 so there is no need to have function CHOOSE AMMO /// In the Future this will solve my problem to have only one type of ammo / M16 od Crossbow slot
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#26 |
Explorer
Join Date: Jul 2010
Location: Italy
Posts: 810
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I suggest a manual for all of them that don't know how to setup the features of the plugins
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__________________
I hope in some good news about TRNG! |
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#27 |
Moderator
Join Date: Dec 2011
Location: Hungary
Posts: 4,272
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There are tons of CUST_CINV constants in NG Center to customize the ring with Customize script commands. You should read through all of them to really understand how the full customization could work.
![]() Probably still none of us are really familiar with them. Including me, who tested much with them. This is a complex task. I suppose Sabatu should experiment with CUST_CINV_ITEM_ACTION to remove CHOOSE AMMO. |
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#28 | ||
Explorer
Join Date: Sep 2006
Posts: 674
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For removing the memcards, the simplest would be to just remove them from the wad. Another option is to use the 704: Inventory. Set the number of <&> to zero flipeffect. Quote:
Code:
#DEFINE @Plugin_ClassicInventory 1 Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_CROSSBOW, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, 1, IGNORE TriggerGroup= 1, $018000, 0, $64 ; always false #DEFINE @plugins CLEAR Last edited by JMN; 03-02-19 at 12:23. |
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#29 | ||
Archaeologist
Join Date: Apr 2009
Location: Switzerland
Posts: 1,429
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![]() Edit: do you have a "classic pack" to download (like in this video ?), I mean like animated medipacks, stopwatch, map, etc... ??
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Here is my life in the spotlight, spotlight... ♪ Last edited by Shakira Croft; 03-02-19 at 15:57. |
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#30 |
Archaeologist
Join Date: Aug 2012
Location: Ustí nad Labem / Czech Republic
Posts: 1,030
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This disables the CHOOSE AMMO action:
Code:
#DEFINE @Plugin_ClassicInventory 1 Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_CROSSBOW, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, 1, IGNORE TriggerGroup= 1, $018000, 0, $64 ; always false #DEFINE @plugins CLEAR ![]() By the way. Now when you finished Classic inventory, you can now make classic black water ![]() |
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