![]() |
![]() |
#1 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 729
|
![]()
Hey everyone.
So, I have this idea of creating a small ending sequence for my level. It would comprise of Lara simply walking and looking at certain objects. I don't want to create new animations for that, it would be easier for me to simply use triggers and scripting to achieve that. So, with that in mind, is there any way to make Lara walk toward a direction or an object? I hope they are not related to attractors and flipeffect force Lara to perform animation. But if it is, well, just show the way, thanks in advance. |
![]() |
![]() |
![]() |
#2 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,448
|
![]()
The easiest way would be to use flipeffects to simulate keyboard commands, so if you want her to walk, you'll force walk and up arrow buttons with two triggers and set the number of seconds you want that to happen
__________________
"Everybody lies, no exceptions." |
![]() |
![]() |
![]() |
#3 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 729
|
![]()
Does it work with flyby or cutscene modes? I mean with “disable Lara commands”
|
![]() |
![]() |
![]() |
#4 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,448
|
![]()
I think it doesn't, you have to fake the flyby bars with a flipeffect and disable all keys until flyby is done with another flipeffect
Disabling all keys will still make keyboard commands simulation to work though
__________________
"Everybody lies, no exceptions." |
![]() |
![]() |
![]() |
#5 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 729
|
![]()
The thing is, I don't know why, but the FlipEffect from 51 to 53 simply does not work for me.
For example I tried to make a vertical trigger which would limit Lara climbing abilities, but it did not work with F51. |
![]() |
![]() |
![]() |
#6 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,448
|
![]()
If it's still during a flyby, remember you have to disable "cinematic mode" on it and then do what I typed above
__________________
"Everybody lies, no exceptions." |
![]() |
![]() |
![]() |
#7 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 729
|
![]()
No, I tried testing Flipeffect 369 with 51, but flipeffect 51 didn't work, I could walk freely
/edit I had posted that I was facing problems with Flipeffect 51 in this thread (https://www.tombraiderforums.com/sho...d.php?t=225515), but nobody got it, they focused on the vertical trigger Now it seems that is not isolated to F51 but to F52 and F53 as well, they simply do not work Last edited by Richard_trle; 10-03-21 at 17:47. |
![]() |
![]() |
![]() |
#8 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,448
|
![]()
Have you got the script that comes with "Fixed lara" in yours? There's a GlobalTrigger where keyboard commands gets enabled for the whole game
__________________
"Everybody lies, no exceptions." Last edited by LoreRaider; 10-03-21 at 18:12. |
![]() |
![]() |
![]() |
#9 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 729
|
![]()
Indeed, I do
Code:
GlobalTrigger= 1, IGNORE, GT_CONDITION_GROUP, IGNORE, 1, 2, 3 ; Disable keyboard commands when using a big push switch TriggerGroup= 1, $8000, 413, $1E ; Check if Lara is performing animation 413 TriggerGroup= 2, $2000, 51, $0 ; Disable keyboard commands TriggerGroup= 3, $2000, 52, $0; Enable keyboard commands How do I fix it? |
![]() |
![]() |
![]() |
#10 | |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,448
|
![]()
Simply remove TG 3 with false condition and change trigger in TG2 to happen only for 1 second
So it would be like this: Quote:
__________________
"Everybody lies, no exceptions." |
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|