27-09-19, 20:38 | #1 |
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Joined: Jan 2006
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Palace Midas style switches
Myself and Lore have been trying to figure out how to do this. The TR1 setup doesn't seem to work where bit codes are placed on doors with corresponding switches. My initial setup of placing bit codes on the door triggers with normal switch triggers doesn't work either.
Can anyone shed light on this? |
27-09-19, 21:19 | #3 |
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Joined: Jan 2006
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I ran a few searches on 'palace midas switches' and didn't find anything like that. I'll check it out.
Edit: So what happens if you use only 4 switches rather than 5? Does that affect the calculations? Still seems a bit complicated to me, 1+1 = 0 lol I'll look again tomorrow, I'm probably just tired and unable to brain rn. Last edited by Reggie; 27-09-19 at 21:27. |
27-09-19, 21:50 | #4 |
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Adjust it to fit your setup. Calculations are the same
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27-09-19, 22:18 | #5 |
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Joined: Jun 2007
Posts: 3,194
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Maybe the 2nd half of this video could help?
https://www.youtube.com/watch?v=0Jmu...07axYf&index=7 I made this partly for myself cos I never remember how to set this up. |
28-09-19, 07:31 | #6 |
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Think of it like this:
An Object (your doors) have 5 Bits, once these bits are all set, the object is triggered. A trigger can change these bits by deciding what bits you want to set in the trigger. If you want Door A to be opened when Switch 1 and Switch 4 are pulled, you have to set these Bits in Door A (Press O when the door is selected in NGLE) : 01101 In the Switch for Switch1 you have to set these bits: 10000 In the Switch for Switch4 you have to set these bits: 00010 If you combine all of them, the Door has all bits set: 11111 And tada, the door opens when Switch1 and Switch4 are pulled Most people do only know about the Trigger bits, but Objects themselves have bits aswell. The trigger bits change the Object bits and you can give an object a different "start" bit combination. the case of palace midas, the doors have the bits set according to their inverted switch combination. Last edited by TR-Freak; 28-09-19 at 07:36. |
28-09-19, 07:39 | #7 | ||
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I recently set this up in my own level and thought the original tutorial was confusing. But my partner figured it out and it's relatively easy. I wrote this previously:
Quote:
Last edited by Tombraider95; 28-09-19 at 07:44. |
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29-09-19, 16:33 | #8 |
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Joined: Jan 2006
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Thanks for the help ^^ That explanation makes a lot of sense! Quite easy to setup on that basis.
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