21-01-19, 17:38 | #941 |
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the game was on ps store best sellers for more than a month and a half after release and went back to top 5-10 during sales. idk about xbox one.
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21-01-19, 19:58 | #942 |
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Exactly. Not knowing the digital sales is not knowing a big margin of the sales. I would say 4-5 million isn't too far fetched.
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21-01-19, 20:53 | #943 |
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We can't really use units sold given the fact that is been discounted many times for a long period.
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21-01-19, 20:59 | #944 |
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21-01-19, 21:19 | #945 |
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25-01-19, 20:31 | #946 |
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About the dropping price controversy, I will just said Resident Evil 2 is already at - 25% on Gamesplanet.
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25-01-19, 21:53 | #947 |
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25-01-19, 22:46 | #948 |
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26-01-19, 17:48 | #949 |
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So, let's assume the game has indeed sold 2.5M physical copies. Because of the discounts, and taking in account all available editions, let's assume that the average copie was sold for a price between 50$ and 60$.
Considering publishers usually take 50% of profit from each physical copy, we could say that the game has earned SE something from 62.5M to 75M. Let's consider now digital sales. Let's be conservative and say that the game has sold 1.5M copies digitally. This includes Steam and the digital stores for PS4 and XBO. Let's assume that all stores give SE 75% of each sale (what Steam usually gives) and because of the discounts, let's assume the average price is again between 50$ and 60$. This could mean an earning between 56.25M and 67.5M from digital earning. Combining profits from both physical and digital copies, we might be seeing earnings between 118.75M and 142.5M. Let's round the numbers and say it could be between 115M and 145M. The game has been said to have a 35M marketing cost and a development cost between 75M and 100M. That means that production costs were between 110M and 135M. All things considered, I'm seeing the game right now being somewhere between breaking even or already making some profit. Considering the game had crappy marketing, no hype, was rushed into market and the release date didn't give it any favours, I think it is actually a good-ish sign. But here's the thing: this numbers are also not really that good either. The game isn't a flop, but it also isn't a success either. Or at least the success it could have been. Still think the game should have probably been a late March 2019 release. It would have had a few more months in the oven, which needed to make the game has polished as RotTR was (if anything good came from the exclusivity deal, is that CD and Nixxes were able to focus on optimising the game for one/two platforms at a time, instead of five simultaneously), and to make the game sell more during a less competitive time (we only have DMC5 in early March, and MK11 late April). |
26-01-19, 18:26 | #950 |
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^^ You also have to consider that Microsoft subsidized some of the production and/or marketing cost. Not sure how much that would help, but I'm sure with that being a factor, the games already making a profit.
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