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Old 25-09-19, 15:51   #21
sasho648
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r
Quote:
Originally Posted by nakamichi680 View Post
Does the 3mf format support multiple objects? If not then you have to export all rooms in different files.
I don't get why you're facing all these issues. You've already made a level viewer so I guess you know the structure of zone files, don't you?
OK - I've followed your guide and besides the fact that it's cursed to draw a single room (no better explanation pending) it's drawing it bad like with half rectangles.

Ah this post is like my twitter - I really regret not joining twitter but alias its just too late now - anyway fixed the issue right now it's exporting this single golden room not as trash as before.

Btw why is this site lagging for me - admins please fix your site.

I'm using edge and IE.

Anyway by not trash I mean - complete rectangles and not half backed triangles as before.

I think I'll concentrate on adding the textures right now and vertex colors - how did those work - there were some issues with them IRC.

Also what about groups positions are those transformations?

Ok - I've ign0red groups all together and simply forced iteration over all available indices. Here is the result (an appx package ready to be installed and used to export meshes from ungmx folder).

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Last edited by sasho648; 27-09-19 at 11:13.
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Old 27-09-19, 19:38   #22
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Niceeee.

Does the extracted geometry contain any errors??? It doesn't look like it does.

Keep up the good progress, I'm keeping an eye out for this.
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Old 27-09-19, 20:05   #23
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Sorry for my lack of info, but with this ‘level mesh importer’ (from my gathering) could we import levels intact to other level editors?
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Old 02-10-19, 23:42   #24
Jorje Croft
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sweet bby Jesus , just someone from core should give us level editor of AOD. I'm sure it exists
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Old 03-10-19, 08:19   #25
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Maya is the Level Editor
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Old 03-10-19, 10:36   #26
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If we could somehow export the levels intact to other engine level editors, like U-Raider, we’re good to go. >.<
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Old 03-10-19, 11:52   #27
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Originally Posted by Tomb Raidering View Post
If we could somehow export the levels intact to other engine level editors, like U-Raider, we’re good to go. >.<
Didn't U-Raider extract the backstreets level? or was that just a recreation?
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Old 03-10-19, 12:12   #28
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Didn't U-Raider extract the backstreets level? or was that just a recreation?
I think it was a recreation from assets (textures, etc.)
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Old 03-10-19, 12:35   #29
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TRAOD Level Editor by sasho allows exporting level mesh along with its textures
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Old 03-10-19, 13:10   #30
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Don't know why you guys want to export those poor and small AOD levels instead of making better and bigger ones from the ground up ?
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