06-03-12, 21:56 | #8681 | |
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Quote:
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07-03-12, 04:42 | #8682 | |
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Quote:
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07-03-12, 05:49 | #8683 |
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07-03-12, 07:40 | #8684 |
Golden
Joined: Oct 2009
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How can I make 2 enemies anti-trigger one fire after Lara kills them?
Last edited by klona; 07-03-12 at 16:35. |
07-03-12, 13:21 | #8685 |
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Joined: Apr 2009
Posts: 4,571
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I was wondering, If making Lara taller was possible, would it affect the joints and animations to an extent that wouldn't be fixable?
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07-03-12, 14:43 | #8686 |
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Joined: Jun 2007
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I have created a mesh and imported it into a Pushable slot in the cleopal wad, however, Lara doesn't do anything when she stands in front of it and I press action. Do I have to do anything special for the object to be recognised as a pushable?
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07-03-12, 16:37 | #8687 |
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07-03-12, 17:07 | #8688 | |
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Don't save over one of those wads then.
Create a new wad instead. Having said that, no idea what that errormessage means exactly. Quote:
You can edit the collisionbox with WADMerger Animation Editor. Last edited by Titak; 07-03-12 at 17:09. |
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07-03-12, 17:18 | #8689 |
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Joined: Mar 2005
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Most simplest question I could think of is whether the file you are trying to save over is set to "Read Only" or is in a "Read Only" folder.
I'm going to upload everything from my cancelled TRUB Revised project for you guys to tinker with. It's time I moved off remakes and away from Egypt and Atlantis levels. My new level, I'm thinking of doing something apocalyptic, inspired by scenarios in Sonic 2006's Crisis City and Terminator Salvation (the video game). |
07-03-12, 18:16 | #8690 |
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Joined: Jan 2009
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The thing is I was saving before with no problem when I was updating a tut1 wad, because i'm making a level in the place of the level.
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