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Old 06-03-12, 21:56   #8681
ggctuk
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Originally Posted by boyGenius72 View Post
Does anyone know where I can find the map from The Lost Library?
TRC has that one bundled with Guardian of Semerkhet here: http://www.tombraiderchronicles.com/...tor/media.html
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Old 07-03-12, 04:42   #8682
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im having loading problems with all my levels when returing to the title screen, it exits the level, loads the title, but the bar keeps loading over and over, and in the background i can here the title and menu sounds but i can only see the loading screen? any help
dont mean to be impatient but i need my level fixed quickly if anyone can help me
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Old 07-03-12, 05:49   #8683
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dont mean to be impatient but i need my level fixed quickly if anyone can help me
Any recently changed, sometimes something you had just added or changed on script causes that problem.......?
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Old 07-03-12, 07:40   #8684
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How can I make 2 enemies anti-trigger one fire after Lara kills them?

Last edited by klona; 07-03-12 at 16:35.
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Old 07-03-12, 13:21   #8685
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I was wondering, If making Lara taller was possible, would it affect the joints and animations to an extent that wouldn't be fixable?
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Old 07-03-12, 14:43   #8686
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I have created a mesh and imported it into a Pushable slot in the cleopal wad, however, Lara doesn't do anything when she stands in front of it and I press action. Do I have to do anything special for the object to be recognised as a pushable?
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Old 07-03-12, 16:37   #8687
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I have some problem with WadMerger. Supposedly I get an error when I try to save a wad over e.g. the tut1 or settomb etc. - Run time error '75': Path/File access error. This is the first time I've ever gotten it , so I don't have a clue
Anyone?
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Old 07-03-12, 17:07   #8688
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Don't save over one of those wads then.
Create a new wad instead.

Having said that, no idea what that errormessage means exactly.


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Originally Posted by Zebra View Post
I have created a mesh and imported it into a Pushable slot in the cleopal wad, however, Lara doesn't do anything when she stands in front of it and I press action. Do I have to do anything special for the object to be recognised as a pushable?
A pusable should have about the same width and length (she will only be able to push/pull from one of the sides if there's a fairly large difference between width and length) and the object should have the proper collisionbox.
You can edit the collisionbox with WADMerger Animation Editor.

Last edited by Titak; 07-03-12 at 17:09.
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Old 07-03-12, 17:18   #8689
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Anyone?
Most simplest question I could think of is whether the file you are trying to save over is set to "Read Only" or is in a "Read Only" folder.

I'm going to upload everything from my cancelled TRUB Revised project for you guys to tinker with. It's time I moved off remakes and away from Egypt and Atlantis levels. My new level, I'm thinking of doing something apocalyptic, inspired by scenarios in Sonic 2006's Crisis City and Terminator Salvation (the video game).
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Old 07-03-12, 18:16   #8690
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Originally Posted by ggctuk View Post
Most simplest question I could think of is whether the file you are trying to save over is set to "Read Only" or is in a "Read Only" folder.
The thing is I was saving before with no problem when I was updating a tut1 wad, because i'm making a level in the place of the level.
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