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Old 07-01-21, 12:01   #1231
TRJTA
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Now that character modelling is moddable I would really love for someone to improve the character models in the game. Just the details that need improvement like the hands, hair, and parts of the face (3d ears, lashes with transparency, textured eyes instead of iris shape that is made out of geometry etc.) This way the feel of the characters will remain the same, but just with improved details.

I'm gonna continue working on my HD Graphics Patch. I would love for someone to collaborate with me on the character models.
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Old 21-02-21, 06:28   #1232
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I've made an AoD mod! This is a simple improvement for Kurtis' face. (CHR file)

Download.

Before:


After:


This makes several adjustments to Kurtis' eyebrows, sclera, hairline, hair above his ears, lips, and teeth to result in a more finished look. I hope you like it!

(Note about the eyelashes: They happened as a result of lowering his hairline. I don't know how I'd go about removing them, but I actually quite like him better like this.)
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Last edited by LateRaider; 23-02-21 at 05:00.
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Old 21-02-21, 11:12   #1233
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^ Ohhh nice. Love the fixed hairline, Kurtis hairline always felt so... streched? Idk. looks way better now =)
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Old 21-02-21, 11:35   #1234
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Good work @lateraider . I liked the changes in kurtis's head. It has improved many aspects that I consider important.
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Old 22-02-21, 21:31   #1235
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Quote:
Originally Posted by PedroTheGamer View Post
Good work @lateraider . I liked the changes in kurtis's head. It has improved many aspects that I consider important.
thank you for the kind words pedro i'm glad that he's gotten so much positive feedback. i know aod fans are usually really protective of kurtis but this mod seems to be a smash hit

------

i just wanted to draw attention to the fact that i updated the documentation for my traod text cleanup and streamlined installation

https://www.tombraiderforums.com/sho...57&postcount=1

there were no actual updates

(well, ok, there was a small one; Dual Vector R-35s were renamed Dual Vector R-35's but it's hardly worth noting lol)
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Old 22-02-21, 23:32   #1236
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Kurtis looks so much better, perhaps his teeth could be adjusted too? They're absolutely tiny, open your mouth like he has and see how many molars are visible.
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Old 23-02-21, 01:00   #1237
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Originally Posted by Boobandie View Post
Kurtis looks so much better, perhaps his teeth could be adjusted too? They're absolutely tiny, open your mouth like he has and see how many molars are visible.
thank you! yeah its been pointed out to me that he should probably have his teeth adjusted but im not sure how to go about it. i did this all in ms paint believe it or not lmfao. his actual teeth texture is pretty small so i think that maybe they repeated it on both sides?
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Old 23-02-21, 01:47   #1238
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Quote:
Originally Posted by LateRaider View Post
thank you! yeah its been pointed out to me that he should probably have his teeth adjusted but im not sure how to go about it. i did this all in ms paint believe it or not lmfao. his actual teeth texture is pretty small so i think that maybe they repeated it on both sides?
Makes sense that they might have mirrored it, perhaps you could fix it by just stretching the texture itself horizontally and clip off the edges to make it fit the original size? He might lose a few molars but it should at least make the teeth look bigger.
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Old 23-02-21, 03:00   #1239
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Makes sense that they might have mirrored it, perhaps you could fix it by just stretching the texture itself horizontally and clip off the edges to make it fit the original size? He might lose a few molars but it should at least make the teeth look bigger.
I've fixed it now because once people pointed it out, it started bothering me. I've updated the original mod post. Thanks everybody for the feedback!
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Old 23-02-21, 03:29   #1240
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Great work!
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