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#11 |
Explorer
Join Date: Feb 2006
Location: Belgium
Posts: 537
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I agree, it's too short. For a game that Core didn't want to make, I've always found it weird how good it still turned out. I could never pour so much energy into a project I don't like
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#12 | |
Hobbyist
Join Date: Aug 2017
Posts: 99
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Ah yes... OK I played through Tomb Raider II twice as well, but it's the only game in the series I played as a child/teenager, and replayed it as an adult when going through the entire original series in order. Despite Chronicles still being the last Tomb Raider game for which I did a full playthrough (I will continue in due time), I still felt like replaying it entirely earlier this year, just a few years after my first playthrough. |
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#13 |
Tomb Raider
Join Date: Oct 2016
Posts: 10,176
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I never had a problem with Chronicles' length. Even being a little more streamlined than the predecessors, the levels still felt deep, puzzle-y and often non-linear enough that it kept the essence of the classic games. A standard longplay (not a speedrun) would still take several hours.
Like another comment said, Legend is (much) shorter, and not only shorter, an actionised linear shooter for all intents and purposes. Last edited by Yeauxleaux; 23-09-23 at 01:28. |
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#14 |
Relic Hunter
Join Date: Sep 2002
Location: Leeds, England
Posts: 8,030
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Let's be honest, if TRC came out today it would be DLC for TRLR selling at £3.99 a scenario. I bet TRC isn't even half the length of some of the older games when you factor in how small the levels are.
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#15 |
Inactive
Join Date: Apr 2012
Location: Insanity
Posts: 10,295
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I mean... compare it to gold levels which are actually marketed as dlcs.
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#16 |
Tomb Raider
Join Date: May 2005
Posts: 20,518
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