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#131 | |
Professor
Join Date: Oct 2018
Location: Press "survival instinct" to find me
Posts: 3,385
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-------- ok so I'm still playing this game for some reason ![]() It's easy to say it's a buggy game, but I think it has more to do with a series of bad decisions. First of all, camera and gameplay flow. Because CD has this obsession with the autocamera (maybe due to the fact that Legend and Anniversary were designed for the PSP, which didn't have the right thumbstick so the camera had to move by itself), as long as you go exactly where you're supposed to go and never rotate the camera in the process, the game plays fine... but the second you go anywhere else, everything goes to **** because the camera doesn't know what to point at. They could have solved this by increasing the field of view and use the fixed camera mode in way more areas and avoid the (more than welcome I'm not gonna lie dat_ass.gif but ) not really functional thing of having Lara sit on your face whenever she sprints. The second thing that broke the game imo was the way they implemented the multi-180° walljump. On paper, it's a nice mechanic as it allowed level designers to better conceil the point of exit. Let's say you're looking around for a ledge to grab but you can't find it but then "OH WAIT two walls right in front of each other! I could use those to go up!" . I thought it was neat. The problem however is that this mechanic should have been strictly context sensitive, meaning the move should never trigger if not on those few specific walls you're actually supposed to use as vertical platforms. In this game for some reason they did the exact opposite: even though there's never a reason to do a 180-walljump outside of the "2 walls" scenario, they still chose to prioritize that move ![]() They made this game considering only what the player needed to do in order to win, while completely ignoring how the game would play like during the entire process of getting there. It's like they never had someone outside the studio play this game. That's what playtesting is for. What were they thinking?
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Realism isn't an achievement. It's a choice Last edited by killchan; 19-11-20 at 12:55. |
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#132 | |
Historian
Join Date: Mar 2020
Location: dubai
Posts: 302
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Look at the ps2 version It is really disastrous Lara has no features compared to Remastered They wanted to distribute the game faster To get sales...................................... As it happened with the angel of darkness The target was sales And everyone noticed the deficiency
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#133 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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Is there a way how we can port Lara's doppelganger to play as for TRU from Lara's Shadow?
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#134 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 115
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As I said no not at the moment and porting it would hard because the PC and Xbox have different formats and different archetypes. they have to convert and no one has well except for Gh0stBlade but he’s not working on that project atm because firstly he can't do it on his own if someone chooses too they can help so...yeah there u go.
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"This attitude problem you people need to know some manners" |
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#135 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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#136 | |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 115
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"This attitude problem you people need to know some manners" |
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#137 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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#138 |
Hobbyist
Join Date: May 2013
Location: Sweden
Posts: 97
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Honestly, I never found Underworld to be as bad as many people on this forum claim it to be. I played it on the PS3 and I never had any problems with the controls. The game always ran smoothly for me, the graphics were beautiful and the level design was a step up from both Legend and Anniversary. Having access to all weapons from the start wasn't even something I realized until I read people complain about it, and I think it's an unneccesary complaint.
The story isn't as well-paced as Legend nor as focused as Anniversary, and in many ways it feels like a re-thread of both games. The only things that really stand out are the Doppelgänger and destruction of Croft Manor, which were done really well. It's not my favorite in the series but it's far from the worst IMO.
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I eat galaxies for breakfast. |
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#139 | |
Historian
Join Date: Sep 2018
Location: Brazil
Posts: 473
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I think that whoever takes Underworld as a bad game only because of controls and backtracks, is only looking at one side of the coin. Actually as I see, its the same as AOD, many people (not all of them) hate it only because they had an awful time at the controls and stuff like that, but it is forgetting about so many other incredible things about the game. My brother won't play the game because of the buggy controls (that can be fixed a little but he refuses to do so too), his loss. Last edited by HaniHeger; 09-02-21 at 12:08. |
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#140 |
Archaeologist
Join Date: Jun 2012
Posts: 2,479
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I think I'm alone in appreciating Crystal dipping in to the norse mythology. Truly. They did the norse stuff before it became mainstream with Marvels Thor and God of War 2018. The whole cultures built on top of another deep long lost culture/civilisation was really interesting and new to me. The explanations in the diary entries are brilliant too. Ragnarök being a culmination of natural disasters and not an mythological serpent. Or the Naga being reptiles which created the "snake people" inspiration.
She got Excalibur. She learned the truth about King Arthur and the round table. I'm glad they wove another myth and artefact for Lara to explore but still even at the end showed the Dias and Excalibur linking these cultures and myths together. I'm not sure i'd have wanted to see some fantastical land called Avalon. I think the darker turn these truths revealed was better. |
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