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#1071 |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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#1072 |
Historian
Join Date: Sep 2010
Location: Bulgaria, Sofia Ghetto
Posts: 297
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So you've managed to export the zone file without hitches? I'm sucking for the source you know
![]() About the render - it definitely looks 2003 but like render 2003 - maybe for a post card or concept art.
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Did I ever tell you the definition of insanity? Last edited by sasho648; 29-11-19 at 08:59. |
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#1073 | |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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What's the problem with your exporter atm? Last edited by nakamichi680; 29-11-19 at 09:04. |
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#1074 |
Historian
Join Date: Sep 2010
Location: Bulgaria, Sofia Ghetto
Posts: 297
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Oh you know same old textures wrapping in a weird manner sometimes problem.
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Did I ever tell you the definition of insanity? |
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#1075 |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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Maybe it's a bug of the viewer, have you tried opening it with other programs?
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#1076 |
Historian
Join Date: Sep 2010
Location: Bulgaria, Sofia Ghetto
Posts: 297
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I'm pretty sure that's not the issue since IRC the Sketchup exporter also have it the same as the JavaScript one.
On a side note I've a MITM for rr gdbserver to work with IDA.
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Did I ever tell you the definition of insanity? |
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#1077 |
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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#1078 |
Archaeologist
Join Date: Sep 2011
Location: France
Posts: 2,294
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This is the cutscene, where lara gets out of Luddick's car, right? I had no idea it had a street fully decorated...
I like the middle one. With a few lights (blinking and/or red colored) it could really give the impression of the power being cut off... really cool! |
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#1079 | ||
Explorer
Join Date: Feb 2015
Location: Italy
Posts: 866
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Since ProRender doesn't use vertex colors I imported original level lights from the RMX file to illuminate the level. That's why many areas are darker, because core programmers didn't put lights in those places. |
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#1080 |
Professor
Join Date: Jul 2012
Posts: 4,028
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