![]() |
![]() |
#2121 |
Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,773
|
![]()
Weelll, tehnicly yeah, but the hair is actually from o0Crofty0o's hair pack (but the hair is still Lightning's).I guess I'll have to start all over again...*sigh*
EDIT: So, I remade the hair (problem was in the neck bones), and it is MUCH better now. But I just have a question. There is another piece of hair unposeable (much smaller than before), and I was checking out the unused bones, and it turns out they move the unmovable piece of hair. So my question is just Blender-related: Can I make a selection of bones (vertex groups) and attache them to hair somehow? I'm too lazy to do manually one by one.
__________________
This blue sky... staring at it from afar, have I seen it before? Last edited by RoxasKennedy; 27-05-11 at 10:53. |
![]() |
![]() |
![]() |
#2122 |
Historian
Join Date: Oct 2010
Location: Ohio
Posts: 476
|
![]()
-___- So I gave up on the Wesker thing, even though Crofty
told me what to do. I wasn't able to fix it so I put it on the back shelf for another day. (Thanks Crofty if I forgot to say it before) Anyway. I posted about my Steve model a while back and I decided to work on him again. -____- I'm sure you all know that its not going well lol. His neck is sticking like so: [IMG]http://i55.************/9rhl42.png[/IMG] That part of his body stays in place no matter what. If I move the spine, the root, doesn't matter. I went into blender and checked the vertex groups. I attempted to fix it and succeeded. I got that part to move right but then his head and hair started warping really bad. So I went from one issue to another. T___T I just want this model to be done already! Can anyone please help me so I can be done with him? I'll give up the files so you can take a look if you need to. I'm stressed today so I've pretty much given up on him until I can get some help or something.
__________________
...you will learn of the history, I will write for this world... |
![]() |
![]() |
![]() |
#2123 |
Relic Hunter
Join Date: Jul 2007
Location: Here
Posts: 7,755
|
![]()
[IMG]http://i56.************/2eoh89u.jpg[/IMG]
How make poseable towel ? |
![]() |
![]() |
![]() |
#2124 |
Relic Hunter
Join Date: Sep 2009
Location: Germany
Posts: 6,726
|
![]() |
![]() |
![]() |
![]() |
#2125 |
Relic Hunter
Join Date: Jul 2007
Location: Here
Posts: 7,755
|
![]()
[IMG]http://i56.************/2hfqpnt.jpg[/IMG]
I wanted that it could be poseable but with body not separately |
![]() |
![]() |
![]() |
#2126 | |
Relic Hunter
Join Date: Sep 2009
Location: Germany
Posts: 6,726
|
![]() Quote:
- combine all parts from that Lara. - make sure your cloth thingy has no vertex weights anymore. - place it on the combines lara. - bone weight copy those two. - place the cloth thingy back to the lara on what you wanted it to be. |
|
![]() |
![]() |
![]() |
#2127 |
Relic Hunter
Join Date: May 2010
Location: Croatia
Posts: 6,773
|
![]()
Okay, I asked this long time ago, but I'll describe my problem again...
So, I'm still stuck on that Lara mod ![]() I managed to fix her hair, and I have a MUCH smaller piece of hair that says in place when I pose her: [IMG]http://i53.************/28cinsx.jpg[/IMG] Then I jumped over the unused bones. And it turns out a group of unused bones move the hair piece that doesn't move with "head neck whatever" bone: [IMG]http://i56.************/2n1byfr.jpg[/IMG] And now what? What am I supposed to do with this revelation? I guess I need to connect these bones with the neck bone or something, but it's kinda alot of work...
__________________
This blue sky... staring at it from afar, have I seen it before? |
![]() |
![]() |
![]() |
#2128 |
Relic Hunter
Join Date: Aug 2007
Posts: 5,462
|
![]()
open the hair piece in notepad and just search for all the "unused" bones, delete the "un" part and then link them all to her head, you can make them unused again later if you wish.
|
![]() |
![]() |
![]() |
#2129 | |
Relic Hunter
Join Date: Jul 2007
Location: Here
Posts: 7,755
|
![]() Quote:
I pick all parts of second model in blender.Then I pick parts from first model except towel.When I click on "bone weight copy" I get a message: "More than 1 mesh has vertes weights, only 1 select 1 mesh with weights. aborting." |
|
![]() |
![]() |
![]() |
#2130 |
Historian
Join Date: Jun 2009
Location: In an infinitely large room...
Posts: 365
|
![]()
Kamil, you can only have one object with bone weights on it, and one without. I think Blender is rejecting the towel because it has bone weights already; XNAaraL created a program to remove all bone weights - you may need to use that on the towel first. Also, as Crofty said, your Lara must be all one object, not several separate ones, as Blender will reject those too.
__________________
Have yourself a wary little Christmas. (Really must change this signature...) |
![]() |
![]() |
![]() |
Thread Tools | |
|
|