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Old 14-05-23, 19:15   #161
Tombraider95
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A patch to allow Baddy 1 & Baddy 2 to co-exist in harmony in the same wad/level without any issues with copying animations or weird meshswap issues.
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Old 14-05-23, 20:43   #162
DroneSpencer
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A patch to find a workaround for a limit of ID < 255 for items that need to be respawned using OCB 128.
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Old 14-05-23, 22:15   #163
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And while we are at patching Baddy1 and Baddy2, if you also could teach them how to behave so that they won't fetch small medipacks.
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Old Today, 01:18   #164
ChocolateFan
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Latest version: first post.

New patches:
  • Remove baddies pickup hack
  • Baddies and small medipacks
  • Decouple baddies animations
  • Remap regenerating pickups array
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