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Old 14-05-23, 19:15   #161
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Join Date: Dec 2008
Posts: 12,258

A patch to allow Baddy 1 & Baddy 2 to co-exist in harmony in the same wad/level without any issues with copying animations or weird meshswap issues.
Clowns to the Left, Jokers to the Right, here I am stuck in the middle with you.
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Old 14-05-23, 20:43   #162
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Join Date: Jul 2019
Location: Czech Republic
Posts: 74

A patch to find a workaround for a limit of ID < 255 for items that need to be respawned using OCB 128.
There is nothing else to be seen as flamethrower goon burned everything...
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Old 14-05-23, 22:15   #163
Join Date: Nov 2013
Posts: 244

And while we are at patching Baddy1 and Baddy2, if you also could teach them how to behave so that they won't fetch small medipacks.
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Old Today, 01:18   #164
Join Date: Dec 2017
Location: I am female
Posts: 504

Latest version: first post.

New patches:
  • Remove baddies pickup hack
  • Baddies and small medipacks
  • Decouple baddies animations
  • Remap regenerating pickups array
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