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Old 28-05-23, 19:26   #6021
CroftManiac05
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Question: Is there an easy tool to use for making custom meshes for wads? I'm quite flexible in Blender and I know there is an extension that can import wad files, but I am getting python script errors when I am trying to export the object.
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Old 30-05-23, 07:14   #6022
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Quote:
Originally Posted by CroftManiac05 View Post
Question: Is there an easy tool to use for making custom meshes for wads? I'm quite flexible in Blender and I know there is an extension that can import wad files, but I am getting python script errors when I am trying to export the object.
Check out my tutorial on objects here to see how a normal exported obj can be used

This method is for Tomb Editor and Wadtool but the same applies to legacy. For that you'll need Strpix and textureadd to import UV mapped obj's into a wad. The trick is of course that your texture needs to be baked onto a triangulated lightmap packed UV.
As for python errors if you prefer to export with the addon, it's safest to use Blender 2.93. The newer versions aren't very fond of it.
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Old 30-05-23, 09:44   #6023
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Originally Posted by PedroTheGamer View Post
^ thsm for releasing some of you stuff,hope it will be useful for someone
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Thank you for sharing these, they look amazing
No problem I could put together a set nr.2 later, if someones interested.
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Old 30-05-23, 19:18   #6024
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Originally Posted by Heckler View Post
Check out my tutorial on objects here to see how a normal exported obj can be used

This method is for Tomb Editor and Wadtool but the same applies to legacy. For that you'll need Strpix and textureadd to import UV mapped obj's into a wad. The trick is of course that your texture needs to be baked onto a triangulated lightmap packed UV.
As for python errors if you prefer to export with the addon, it's safest to use Blender 2.93. The newer versions aren't very fond of it.
Thank you so much! I will definitely check it out.
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Old 08-06-23, 10:48   #6025
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Some more object got released from the Golden Scarab ^_^
https://www.trsearch.org/item/5794
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Old 17-07-23, 02:37   #6026
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some objects I have designed for a level I'm building
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Old 07-09-23, 18:06   #6027
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TR1 Engine question - would there be a way to ''fake'' flame on a torch - which is very common in TR3 onwards.

AFAIK TR1 only let you do the basic one big fire sprite in the middle of a tile.

Would it be as simple as reusing the flame sprite texture and having it animate onto a flat polygon.
I know TR2 used fire torches in Temple of Xian's beginning room, but these may have been default size and still central to a tile (I can't recall exactly)
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Old 07-09-23, 20:05   #6028
SrDanielPonces
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cant u use imported geo in tr1 with some animated texture uv mapped into it
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Old 15-09-23, 06:12   #6029
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Just popping in to say I've released some of flares on trseach
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Old 17-09-23, 18:24   #6030
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Hey ! I did a a small medi pack with metasequoia, can somerone give me advices for the texturing part ? I would like to do the same or almost the same than the anniversary one, but where can i found the texture if you know and how do i texture it ? Cause one face = 1 texture and i dont know how to create a texture ?
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