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#131 |
Legend
Join Date: Oct 2009
Location: United Kingdom Gender: Male
Posts: 32,121
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I think there should be some ledges within platforming but just where they make sense though.
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In your own way, at your own pace, pulling through. |
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#132 | |||||||
Tomb Raider
Join Date: Oct 2009
Location: Hungary :/
Posts: 15,554
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And again, thank you for the nice remark at the end. Very mature of you. Quote:
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#133 |
Tomb Raider
Join Date: Jul 2009
Posts: 11,312
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Same. The platforming in TR9 was a lot of fun, but I missed the ledges a little.
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<gasp of awe> <slight gasp> Last edited by trfanX34; 07-08-13 at 23:12. Reason: Typo hell |
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#134 | |
Student
Join Date: May 2012
Location: Florida, USA
Posts: 200
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CD claimed it was a reboot. They wanted a clean slate to retell her story without all the conflicting plots. While, I don't think it's necessary, I understand that desire. But, when they reimagined the character, that's when it's no longer a reboot. It's another character all together, which should have it's own franchise. Now, by the end of the game she does resemble the old Lara a little more, which lends itself to being a reboot and not a reimagining. But, claiming "it's a reboot" doesn't mean we have to accept the changes and there for, we shouldn't express what we don't like. Several people keep regurgitating that line as if that means it was the right choice and we should just accept it. I've said this several times already, Lara's character and appearance was not the problem. If you feel it was and didn't like the character that way, then are you not a fan. fan - An ardent devotee; an enthusiast. So, how can you claim to be a fan of the previous version of Lara and TR, but not like what it was and want it to change? That goes against the definition of a fan. Your a fan of what you wanted it to become, but not of what it was. Saying that you can change the character's personality and still say it's the same character is intellectually dishonest. LOL, Tomee, you used a wiki page that has this warning - "This article has multiple issues". And the Wiki has been biased on many accounts. Look up reboot in, I don't know, the Dictionary. Last edited by Bishop Knight; 07-08-13 at 23:18. |
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#135 | |||
Sage
Join Date: Feb 2008
Posts: 70,287
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When I see white ledges, I don't immediately think of hand-holding or highlighting the path. What first springs to my mind is somewhat flawed and non-immersion platforming system. Why does a game about assassinating people have a far more incredible interaction system (when it comes to amount and consistency) than a game that is a platformer at heart, and has been around for sooooooooooo long. To me, when I see the ledge climb now, I immediately think "tacked-on" (well the ledges are tacked on). I think of a game that wanted to have some climbing but didn't want to be a platformer, and so they through in some minimal interaction and the sum of their climbing is giant chunks of "hold on" placed here and there. It's kind of sad to me. Though the reboot has definitely removed almost all of the ledge-hopping and white ledges. I just would rather they get rid of the tacked-on ledge shimmying altogether so that they can find a better way to define their platforming world. Simply remove the ledge-clamber and tell the player (like we don't already know) "don't fall in the giant gaps of negative space that look deadly, try to stand on solid platforms". It's the same logic used in the classic games, any platformer. But, do you guys find jumping from one platform to another more engaging and fun than jumping from a ledge to a ledge? Quote:
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#136 |
Legend
Join Date: Oct 2009
Location: United Kingdom Gender: Male
Posts: 32,121
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Because it lacks depth? It's literally just holding a button and the rest is done for you. It looks less designed I'll give you that, but is it a better system? Not gameplay wise.
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In your own way, at your own pace, pulling through. |
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#137 |
Professor
Join Date: Dec 2012
Posts: 3,806
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Too bad I can no longer find the interview. But they've said their testers didn't know where to go in Shanty Town.
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#138 | |||
Tomb Raider
Join Date: May 2009
Posts: 24,233
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... in my opinion. |
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#139 |
Tomb Raider
Join Date: Jul 2009
Posts: 11,312
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The platforming aspect they provided. In TR9 it's all about jumping from platform to platform and climbing. I love the platforming in TR9 but I miss the shimmying and jumping between ledges.
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#140 |
Tomb Raider
Join Date: May 2010
Location: Portugal
Posts: 15,161
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