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#101 | |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,341
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I just can't imagine the amount of stress the team was under. No wonder they wanted to kill Lara off. |
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#102 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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so many changes! if only they kept the first area instead of a closed elevator like in retail
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#103 | |
Inactive
Join Date: Mar 2018
Location: Home
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#104 |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,341
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Thames Wharf:
As usual, check the video description for a big list of differences. None of them are major, but there are some interesting ones like: - the scaffolding being lowered/highered in the fire control room; - an odd trigger placement to fill reservoir 3; - the other edge of the cathedral being explorable; - the Cathedral Key being moved to where the last secret is supposed to be; - the "inaccessible" section next to the cathedral being easily accessible. |
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#105 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Nice work as always, there are so many differences! Funny thinking this was almost a month before the game was released. They worked so hard.
The cathedral key position is very interesting.
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#106 |
Professor
Join Date: Jul 2012
Posts: 4,268
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Thank you so much for taking the time to upload and particularly for listing the differences in an easy to access way. They're really fascinating to watch.
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#107 |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,341
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Thank you both for the kind words!
![]() I'm doing Aldwych next. Its general lay-out is mostly the same as in retail, but there are still a few cool structural and visual changes here and there. Plus, this will finally give me a reason to publish this level's cutscene comparison video, which has been private since it got uploaded in January. ![]() All Hallows's level structure is a hot mess and if I follow my current way of documenting each and every difference I'll probably lose it. I'll still get around to recording this level eventually, once I've figured out the intended (or most likely) route and have optimized it for showcasing purposes. In this build, the level was significantly stripped down compared to the ECTS version and was more similar to an unfinished and broken version of what we ended up getting. Last edited by jonathanrij; 22-08-19 at 21:36. |
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#108 | |
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#109 |
Archaeologist
Join Date: Mar 2009
Location: The Netherlands
Posts: 2,341
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#110 |
Inactive
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Location: Home
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