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#111 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Can't wait for the next videos
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#112 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,877
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Apologies for not having a great reason to re-bump this one but, I happened to be looking at this Beta's disk image today and I've spotted in the data folder a file named ROOF.PSX. It is just over 400kb
Thames Wharf is "ROOFS.psx" roughly 2mb. Never come across this small ROOF file before - any ideas what it might be? Could it be simply a texture extension file for Thames Wharf? It is a pretty large level (Kind of like how the Japanese versions use Kanji.psx for extra textures?) Curious and curiouser! Sorry if it's been said, I can't see a mention so far ![]() |
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#113 | |
Professor
Join Date: Dec 2010
Posts: 2,738
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Cheers.
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No longer accepting PMs due to abuse of the system. |
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#114 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,877
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#115 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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I take it this thread deserves an update
![]() I rerecorded my High Security Compound video (and deleted the other)
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#116 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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Can someone please help me how I can open up the door so I could get the lead acid battery in RX-Tech mines because I'm trapped in there!!
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#117 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,877
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#118 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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No. The all items & secret cheat does not help for me to get it. There's probably a trigger I need to add in so I can open that door to finally get that item. So can any of you please help me out with this situation?
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#119 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,877
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I dont believe its possible to add triggers to TR3, especially PSX level files. TRMOD can add triggers but its limited to PC files.
Absolute long shot but, did you try the DOZY code to see if the door is passable that way? |
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#120 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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https://youtu.be/9SsVPBVbRKk |
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