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#41 | ||||
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,613
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It only takes one person to be right. |
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#42 |
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,899
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• Why did Lara have two different faces, and why didn’t we get the new, cuter one as default?
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Talk about being your own worst enemy. |
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#43 |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,086
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#44 |
Explorer
Join Date: Oct 2011
Posts: 739
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#45 |
Student
Join Date: May 2020
Posts: 134
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TRIII is very hit and miss. I think it had among the best cutscenes from the classical and some really good levels and inspired locations such as parts in India, Nevada and Antarctica which are my favourite sets of levels in the game.
But I have go agree with many other people, the difficulty in this game is just tedious, the game only wants to kill you and confuse you with dark and convoluted tunnels with hidden passages. The lack of tombs and puzzles really bothers me as well, there is no sense of reward once you progress through a level because most of the time it's just you figuring out where to go by randomly exploring very boring and ugly levels like in London (probably the worst set of levels from the classic games). Also the lack of flares and especially save crystals has always forced me to play this game using cheats, I ain't got time for that. Felt like a blatant design choice to ramp up the difficulty and longevity artificially. Also what I don't like is the level selection, it seems cool on paper but then the game lacks a sense of adventure and purpose and you might end up playing the scenarios in a non recommendable order. I would rank the scenarios this way: 01 Antarctica A true tomb raider experience, the first modern setting is innovative with the cold waters and snowy scenery and presents beautiful exploration and a nice level design. Backtracking once you obtain the crowbar makes you aware of what you need to accomplish and the water valve puzzle is cool as you need to find the poster with the correct color scheme. The mines level is not my favourite but it was different and innovative and even if it's a tad confusing it's still feasible and quite fun most of the time. Then finally we gave the tinnos gran finale which is really old school tomb raider, very similar to the original game's feel. Love the Chambers with the trials and picking up the masks and figuring out the levers and keys and the puzzles. Best level in the game. 02 Nevada great exploration with beautiful scenery in the desert with a more linear but fun design. A quad section that is finally well implemented in the narrative and fun platforming. Then the area 51 levels are very cool too, a bit dark and challenging but not as tedious as the London levels. You are required to explore and think, using inmates to kill the guards and collect many keys to proceed. A really fun level that balances nature scenery and modern/urban settings successfully. 03 India I used to love this part of the game but after a recent playthrough I feel that even if it's among the most "tomb raideresque" sections of the game, it also features an open and confusing level design that pisses me off most of the time. You never know where to go, left or right, and the mazes section made of green and dark tunnels are just stupid. There are virtually no puzzles and you proceed by a trial and error approach which is not rewarding at all. Some traps are cool but most of them are just annoying as they kill you the first time then you learn how to avoid them the second time. Boring. The underwater levers order is not hinted anyway, again trial and error. The quad sequence feels useless as you're required to constantly open doors and gates going thorough mazes and dark tunnels. Still the location is pretty even if too green and confusing and has a few great moments like the battles with the big statues, great platforming sections and cool music. 04 South Pacific looks beautiful but plays horribly. Probably the only decent levels are crashsite and temple of puna but the kayak level is the most tedious and annoying experience in the franchise, some sections are just too deadly, most of the time you have no idea where to go and the levels are huge so the backtracking can be frustrating. Also some deadly traps are just cheap ways to kill you just for the sake of it, the moneybar extravaganza with the fire is a bore as well. But despite the many flaws there are enjoyable moments of exploration and nice platforming sequences although a tad hard to figure out because of the low res textures. 05 London Just awful, dark, tedious, confusing and apparently everything in London wants to kill you. Whether it's a tube station, a museum, a water sewer or whatever that was in lud's gate. The design makes absolutely no sense and there are ZERO puzzles. It's just go to the opposite area of the level to retrieve a random item that randomly fit another random object to retrieve another random item to open a random gate in another random spot...everything is so arbitrary and gloomy. Really among the worst levels from the classic 5 |
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#46 | |
Hobbyist
Join Date: Mar 2020
Location: Andalucía, Spain
Posts: 7
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Moreover, I have one more UNappreciation to submit: In Spain, the dash button was incorrectly setted, due differences between US and Spanish keyboards. You needed to manually set it up in order to sprint in game. I discovered that ability around 12 years later I started to play. Just imagine the pain during some parts of the game, with no more acceleration than keep jumping as much as possible. So yeah, The missing sprint ability in spanish keyboards is a great honor mention, in my humble opinion. |
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#47 | |
Professor
Join Date: Feb 2009
Location: Wisconsin
Posts: 3,837
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Who is this kayak lover? Tell me his name. I'm worried about him. |
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#48 |
Tomb Raider
Join Date: Sep 2011
Location: Barkhang Monastery
Posts: 11,613
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His name is Sheepman23. If he sees this post then he might reply, though he's not that active around here anymore.
__________________
It only takes one person to be right. |
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#49 |
Professor
Join Date: May 2009
Location: ldn
Posts: 3,624
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Has anyone seen the review/retrospective that The Game Statistic did on this game? He's done the entire series but this one had me rolling
![]() He's really thorough with his reviews on the games and can notice or word things that I've previously had a feeling for but can't explain. I'd post a link but I don't know if I'm allowed to post something with amusing but foul language, he does a great job at telling the game to **** off, but constructively ![]()
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lara BEEN croft Last edited by CroftGameGirl; 30-05-20 at 15:29. Reason: Typo |
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#50 |
Professor
Join Date: Feb 2009
Location: Wisconsin
Posts: 3,837
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