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#201 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 941
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Are all saves breaking or only certain areas? I don't think there should be any issue. The only thing that will currently break I think is if you try to load saves from save crystal mode to non save crystal mode and vice versa. |
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#202 |
Professor
Join Date: Oct 2008
Location: Sunnydale
Posts: 4,829
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Ah. They were saves from the beginning of each level when in the save crystal mode setting. I'll change it back to that and see if they work.
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Like a moth to a flame burned by the fire... |
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#203 |
Hobbyist
Join Date: Dec 2019
Posts: 12
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Hello.
Great work regarding the Tomb1Main patch, doing gods work right now. Just wondering if you could provide some information/methods to allocate these settings into the Automated Patch TombATI? I would like to ask the dev in regards to these great edits for TombATI Changed internal game memory limit from 3.5 MB to 16 MB Changed moveable limit from 256 to 10240 Changed maximum textures from 2048 to 8192 Changed maximum texture pages from 32 to 128 I wonder if these edits can be implemented with a hex editing program? Basically spent weeks now attempting to fix the FPS drop or frame pacing fluctuations that occurs with the Steam version with the Automated Patch. I'm sure that if we could allocate these edits into the TombATI, it would fix the random FPS drop. Thanks. Last edited by TR800; 29-01-22 at 22:47. |
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#204 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 941
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changed internal game memory limit from 3.5 MB to 16 MB changed moveable limit from 256 to 10240 changed maximum textures from 2048 to 8192 changed maximum texture pages from 32 to 128 I don't know who exactly develops TombATI but you'd have to ask them. There's a thread in this forum about it somewhere if you search. I'm not sure if those changes are possible with simple hex edits. Last edited by nickp364; 31-01-22 at 14:26. |
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#205 |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 941
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Alright 2.5 is out! https://github.com/rr-/Tomb1Main/releases/tag/2.5
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#206 |
Hobbyist
Join Date: Nov 2016
Posts: 97
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There's a bug at the end of the cutscene with Larson. Lara will change of place randomly after the statistics appears on screen. I'm not sure, but maybe is related to the new fade effect.
EDIT: The fade effect isn't the problem. I don't know what it is. Last edited by Tremolo; 01-02-22 at 14:42. |
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#207 |
Student
Join Date: Nov 2013
Location: Indonesia
Posts: 132
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Hello, I've recently downloaded Tomb1Main and tried starting my game, having edited parts of the json5 configuration, but it just keeps crashing.
Here's an excerpt from the .log file.
[CODE]../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768 ../src/game/random.c 10 Random_SeedControl 47815 ../src/game/random.c 22 Random_SeedDraw 46537 ../src/gfx/context.c 57 GFX_Context_Attach Attaching to HWND 00280452 ../src/gfx/3d/vertex_stream.c 50 GFX_3D_VertexStream_Init glGetError: (GL_INVALID_VALUE) ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 640x480 ../src/filesystem.c 168 File_Load Can't open file cfg/Tomb1Main_runtime.json5 ../src/game/settings.c 31 Settings_ReadFromJSON Loading user settings ../src/game/settings.c 37 Settings_ReadFromJSON failed to parse config file: premature end of buffer in line 1, char 0 ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/game/shell.c 97 Shell_Main 256 0 ../src/game/gameflow.c 1003 GameFlow_InterpretSequence 20 ../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 8 196766592 ../src/gfx/context.c 141 GFX_Context_SetWindowSize Window size: 1366x768 ../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822800 ../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\core.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228822896 ../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\escape.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 6 228823208 ../src/specific/s_fmv.c 2244 S_FMV_Play Playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/specific/s_fmv.c 2280 S_FMV_Play Finished playing FMV: D:\Pribadi\Tomb1Main\\fmv\cafe.rpl ../src/gfx/context.c 148 GFX_Context_SetDisplaySize Display size: 800x600 ../src/game/gameflow.c 1008 GameFlow_InterpretSequence seq 9 0 [/CODE]
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It's Tomb Raiding time! |
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#208 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 941
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#209 | |
Student
Join Date: Nov 2013
Location: Indonesia
Posts: 132
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I changed "enable_braid" into true, the resolution width and height from -1 to respectively 800 to 600, screenshot format from jpg to png, and anisotropic filtering from 16.0 to 0. Reverting to original settings doesn't work, either.
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It's Tomb Raiding time! Last edited by taufan99; 03-02-22 at 09:26. |
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#210 |
Hobbyist
Join Date: Aug 2020
Location: Germany
Posts: 38
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I keep having problems running Tomb1Main. Whenever I wanna play the Eidos title appears but then cancels and I get the error notification: Level_LoadFromFile(): Could not open data\title.phd
Does anyone know what this means? ![]()
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