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#21 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 920
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Hey guys, I made a logo based on yours
![]() I hope you like it ![]() I have its SVG in case you want, I always release my stuff as CC non-attribute, so feel free to tell me if you liked it or not, it was a quick design though |
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#22 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,055
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My best wishes to this project, you guys are doing a great job no matter what.
Tomb Engine would be the definitve TR level editor if all of that works (TR1-5 items, weapons, etc) Take your time to finish this masterpiece ![]() |
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#23 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,831
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I think the name TEN and red logo 10 are both perfect.
![]() ![]() Thank you for keeping up the fantastic work and even creating such an amazing project ![]() |
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#24 |
Historian
Join Date: Oct 2014
Location: Nürnberg
Posts: 268
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Amazing news! Thanks for keeping us up to date Lwmte. I hope you guys manage to complete the missing pieces. A first beta release is all I want for Christmas.
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#25 |
Tomb Editor
Join Date: Mar 2010
Location: Italy
Posts: 506
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Thank you for the logo @Richard_trle, we'll add this to TEN!
I wanted to update you that savegames are in the work, and we are writing a system that can make savegames valid even if we update the engine with new features. Probably this sunday TEN will feature working savegames.
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Tomb Editor Main developer |
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#26 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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Why TEN? Why not a... For example MEN (Monty ENgine) or WOMEN (WOnderfull Monty ENgine).
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#27 |
Professor
Join Date: Jul 2012
Posts: 4,268
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While I like the gradient on the red, I think the original white text for the numbers both provides greater continuity with TR5, and has a better contrast for low resolutions.
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#28 |
Historian
Join Date: Oct 2014
Location: Nürnberg
Posts: 268
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I agree, the original logo in the first post of this thread is better for the eye and reminds much more of TR5 than Richard_trle's version.
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#29 |
Explorer
Join Date: Aug 2003
Location: Brazil
Posts: 920
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Guys, it was just an idea. ROFL, also it was made in like 10min
Here is a similar version to the first one ![]() |
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#30 | |
Professor
Join Date: Jul 2012
Posts: 4,268
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![]() Quote:
![]() Edit: This wouldn't exactly be a priority, but I would like to suggest preserving the level skip/all weapons cheat tradition from previous engines as an out of the box feature (Although some builders may like the option to disable cheats). For example a new move sequence that incorporates elements of previous cheats but with a new twist like the first three games, as well as all previous similar TR sequences resulting in a TR2 style explosion. It was one of the ways Core used to mess with players, and would be a nice aspect of the engine to preserve. Last edited by Boobandie; 18-10-21 at 12:07. |
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