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#421 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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Yes, the zipline will be fixed for the next update
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#422 |
Professor
Join Date: Jan 2007
Location: Crawley, WSX
Posts: 3,733
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Hey
![]() IN the next update: Fog Bulbs are making a come-back. https://streamable.com/xzuc0v
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From Spectrum to a New Horizon... |
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#423 |
Professor
Join Date: Feb 2008
Location: South Africa
Posts: 4,165
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Playing around with the prerelease and these are major updates. Fog bulbs and outfit changes are so easy now
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#424 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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Just remember you will have to update again because there are a few fixes coming before releasing.
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#425 | |
Professor
Join Date: Feb 2008
Location: South Africa
Posts: 4,165
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#426 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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New TE and TEN version released!!
https://www.tombraiderforums.com/sho...6&postcount=37 please read the bottom of the page.
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#427 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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Sorry for double post however this is important:
The packages have been updated to include 2 very important fixes: fix fog density (intensity) formula (so now the intensity setting in TE should be between 0.01 to 1.00 etc) and a crash with electtricity arcs when using x64 bit version of TEN, for those who already started using 1.6.7/1.0.9, you can just update projects with update zip archive, as usual but full reinstall recommended because TIDE template is also changed.
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#428 |
Professor
Join Date: Dec 2008
Location: Canada
Posts: 2,877
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Will there ever be proper 3d rotation in the gyro for objects in Tomb Engine, so that we can fully decorate our levels outside of the objects being either vertical or horizontal?
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#429 |
Archaeologist
Join Date: Aug 2010
Posts: 1,800
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TEN already supports it. Several objects, such as teeth spikes, dart emitter and some particle emitters support full three-axis rotation. It is specified by a setting in trcatalog.xml.
Theoretically you can try to unblock same option for e.g. animatings, but their behaviour was not tested with full rotation and not guaranteed to work correctly. Most likely you will run into collision issues, because as original TRs, TEN don't natively support fully rotated bounding boxes for collision (yet). |
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#430 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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Hey guys,
I spoke to AkyV and my tutorials will now be in tutorials and resources section of TRLE. Just in case if there will be an inflow of threads here in future, and tutorials will be buried.
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