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Old 20-11-21, 21:37   #91
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Looks great!

I found a bug. In Streets of Rome, pick up the first garden key, insert the key, save, load that save, the key is gone from its place, preventing progress even if you get the second key and insert it.

The same save file works correctly on the old exe.
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Old 21-11-21, 00:17   #92
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well that's a bug that happens in all TR games. that's why you shouldn't save when lara is doing her key animation

my only suggestion would be actual level select. There are level skip cheats but it's only section-skipping. Kinda sucks wanting to play, say, Old Mill, but have to go through the other ireland levels because the skip cheat is only between areas
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Old 21-11-21, 07:17   #93
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Looks great!

I found a bug. In Streets of Rome, pick up the first garden key, insert the key, save, load that save, the key is gone from its place, preventing progress even if you get the second key and insert it.

The same save file works correctly on the old exe.
Thank you, I am looking into it

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well that's a bug that happens in all TR games. that's why you shouldn't save when lara is doing her key animation

my only suggestion would be actual level select. There are level skip cheats but it's only section-skipping. Kinda sucks wanting to play, say, Old Mill, but have to go through the other ireland levels because the skip cheat is only between areas
That bug was introduced by TRNG actually, it only really happens on TR1, if you take pistols out, or TR2 PAL version on PSX. TR3+ were clean of it. it's different than this one anyway.

you can enable level select through the script. either way, level skip cheat will be in next release
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Old 21-11-21, 13:30   #94
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big update coming up


I know some of these might look confusing, but no worries, all will be explained by the time of release
Looks great! Also another difference between the platforms for TR2-4 is the PSX healthbar have a red to green gradient colour, whereas on PC it is just red. The fact that the PSX healthbar is on PC version of Chronicles always been a little strange for me, is it possible at this stage to have the pc red themed healthbar as an option?

All the same, thank you and keep up the good work!
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Old 21-11-21, 16:16   #95
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Looks great! Also another difference between the platforms for TR2-4 is the PSX healthbar have a red to green gradient colour, whereas on PC it is just red. The fact that the PSX healthbar is on PC version of Chronicles always been a little strange for me, is it possible at this stage to have the pc red themed healthbar as an option?

All the same, thank you and keep up the good work!
it's planned, but won't be for a little while
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Old 21-11-21, 19:58   #96
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Originally Posted by SrDanielPonces View Post
well that's a bug that happens in all TR games. that's why you shouldn't save when lara is doing her key animation
Just to be clear, I did not save during the animation. When I returned with the second key then I insert it, the door wouldn't open. I looked at the other one and it wasn't there.
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Old 21-11-21, 21:26   #97
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Little unknown gem to many
Scripter4! Edits tr4 and tr5 script.dat files to enable flags. (Ie. All level select)
Most builds are in italian but, asidetr com has it in English
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Old 22-11-21, 05:39   #98
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Little unknown gem to many
Scripter4! Edits tr4 and tr5 script.dat files to enable flags. (Ie. All level select)
Most builds are in italian but, asidetr com has it in English
*Off topic and I apologize in advance for this but...*
Mizuno_suisei: does that mean I should use Scripter4! if I want to play the unfinished “Valley Temple” level that is in TR4? It’s one of the joby.tr4 flies in the data folder - can’t recall which one.

Last edited by .snake.; 22-11-21 at 06:18.
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Old 22-11-21, 23:14   #99
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I just suggested scripter4 as it's faster than using TRWEST (veryvery old tool) to extract SCRIPT + LANG dat files for TR4 and tr5 to txt! For recompile

Scripter4 just bypasses all of that and allows editing of DAT files directly. Ie enabling all level select in the script

Re joby.tr4 - I dont recall specifically BUT you can try this yourself with unlocking all level select...it may be in the menu!

Last edited by mizuno_suisei; 22-11-21 at 23:17.
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Old 29-11-21, 02:23   #100
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Maybe not quite on the topic, but still.
For those who make levels. Is it possible to add a moveable cubic block? It would be nice.
--
I hope the project will be as good as tr2main and tomb1main!
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