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#191 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,810
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I was actually wondering why this always happens in TRLE levels that use the ring inventory, and thought it just an automatic part of the plugin? Or maybe it can be adjusted?
I personally prefer how in TR4 the object slides in and out of frame as it does it’s rotation vs the fade-in/fade-out since this often shows strange faces to the objects mesh. |
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#192 | |
Inactive
Join Date: Sep 2014
Posts: 3,594
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Thanks for the kind words, Vitin.
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There is also a UK-logo TRIV and TLR in there (also at 4:3), but I don't care much about it lol Last edited by LateRaider; 04-06-22 at 18:24. |
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#193 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,810
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^ These are so beautiful.
![]() What can I do to talk you into making one with the German logo of the game? ![]() It's the one with the Roman Numeral IV. Last edited by .snake.; 02-06-22 at 23:53. |
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#194 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,810
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*Double post, sorry*
Last edited by .snake.; 02-06-22 at 23:53. |
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#195 |
Inactive
Join Date: Sep 2014
Posts: 3,594
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Yeah, sure. Here, downloadable from the same link as above
Last edited by LateRaider; 04-06-22 at 18:24. |
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#196 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,810
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Beautiful!!! Thank you so much!
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#197 |
Explorer
Join Date: May 2020
Posts: 563
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Thank you LateRaider for making the splash screen, it's nice to have a logo instead of a blank loading screen on startup
![]() BTW Troye, I wanted to ask if you're aware of the bug when the flare stops working in Temple of Horus, this happens after Lara exits the 2nd scale room and won't work again until the boss battle starts. I've figured it's an OG bug because it's also mentioned in Stella's guide. Would you be able to fix it? |
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#198 |
Explorer
Join Date: Oct 2011
Posts: 739
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Pretty much. Widescreen wasn't widely available at the time IIRC. Resolution probably also has something to do with it since the game didn't like being played at anything higher than 640x480 unmodded. Speaking of collecting items, the only thing about them I'd like fixed is that weird after image of the item that's usually solid black, but sometimes other colors. Doesn't show up in software mode.
Last edited by Kirishima; 06-06-22 at 00:56. |
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#199 | ||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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also, @LateRaider, thank you for the loading screens, they make the game feel more complete ![]() Speaking of the loading screens, for most people uk.bmp works, but the name will be different for each language of the game, here is a list: -English (UK) and Dutch: uk.bmp -French: france.bmp -German: germany.bmp -Italian: italy.bmp -Spanish: spain.bmp -English (US): usa.bmp -Japanese: japan.bmp (I personally do not know if the game was actually localized to all these languages (Japanese? I know PSX got one, did PC? my physical JP copy just uses Latin letters iirc, this list is what the code does.)
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I like cats Last edited by Woops; 08-06-22 at 06:44. |
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#200 | |
Explorer
Join Date: May 2020
Posts: 563
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