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#271 |
Hobbyist
Join Date: Feb 2023
Location: Bucharest, Romania
Posts: 4
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Heyooo. Quick question.
tomb4 works for The Times level too or just the main game ? Sorry if this has been asked before ![]() |
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#272 |
Hobbyist
Join Date: Dec 2017
Posts: 63
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Same question for me: is Tomb4 project compatible with "The Times - Exclusive Tomb Raider Level"?
If so there is a particular way to install it?
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Playing Tomb Raider on Linux Last edited by legluondunet; 03-03-23 at 09:15. |
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#273 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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Support for the Times level is planned, but not yet done.
-- tomb4 V2.1.0 is finally out ![]() This is a long overdue update ![]() ![]() Everything (hopefully) has been fixed. From the baddies not dying on monkeyswing, to skeletons AI, to not being able to pull that shelf in Sphinx Complex, it should all be sorted out now ![]() Full changelog is right here so you can check everything that was fixed/added. If I missed something please let me know ![]() -- Now for the new additions, there's quite a few exciting additions: First we added a new scaling system that's consistent on all resolutions and aspect ratios, this means that 2D elements of the game that now use this system will always look the same on all resolutions. This was applied to a handful of elements, such as bars, Jeep/Bike speedometers, the title screen logo, and more! Moreover, the drawing system for objects/room geometry has been completely reworked to be less reliant on DirectX. This approach is much faster and allows us to customize more elements of the drawing pipeline, fixing long standing issues such as not being able to have both distance + volumetric fog in the same level, it also improves how lighting is applied on room geometry. Speaking of distance fog, this also allows us to customize it. A new option has been added to the menu that allows you to choose where the distance fog starts! Lastly, a few original bugs have been fixed, such as Lara performing the wrong walk animation when interacting with some objects, and some SFX issues in the inventory/menus. That's it for now ![]() You can grab the update here You may have to run setup again, if the game refuses to run, make sure to try that first before anything else! Here is the usage guide for help with updating/installing Couple of screenies: ![]() ![]() Enjoy!
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I like cats Last edited by Woops; 03-03-23 at 06:53. |
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#274 |
Historian
Join Date: Sep 2020
Location: France
Posts: 342
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tomb4 and all your other patches are fantastic.
Amazing job as always. ![]() |
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#275 |
Hobbyist
Join Date: Dec 2017
Posts: 63
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Impressive and exciting update!
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Playing Tomb Raider on Linux |
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#276 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 929
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It's always a good day when a new update for these projects comes out! Thank you so much!
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#277 |
Hobbyist
Join Date: Sep 2021
Posts: 64
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Beautiful update! Thank you
![]() Any chance to have Lara's strap holster model in future release? |
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#278 |
Explorer
Join Date: May 2020
Posts: 563
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Lots of cool stuff, and great to see distance fog is now customizable. I think tomb4 is an essential patch for the best possible experience, and Crystal Dynamics should hire Troye.
Keep up the good work! ![]() |
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#279 |
Hobbyist
Join Date: Apr 2019
Location: Spain
Posts: 21
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Hello, thank you very much for your work. In the new update 2.1.0 the life bars of lara, enemies, running, swimming and loading games have disappeared. I have put back the update 2.0.0.0 and if the bars appear. Does anyone else have the same problem as me? Thank you very much.
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#280 | |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,499
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