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Old 26-03-23, 14:59   #141
Tombraider95
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Quote:
Originally Posted by ChocolateFan View Post
Tombraider95 and PedroTheGamer: download a clean patches.bin and retry, please.
Still the same issue.
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Old 26-03-23, 15:13   #142
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Describe to me your issue, please.
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Old 26-03-23, 15:49   #143
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This is what it looks like with both wibble rooms & objects on.

https://www.dropbox.com/s/p68ysfy879...8-019.avi?dl=0

Here's with only objects on.

https://www.dropbox.com/s/6akgewhtxz...6-370.avi?dl=0
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Old 26-03-23, 17:07   #144
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Quote:
Originally Posted by ChocolateFan View Post
Tombraider95 and PedroTheGamer: download a clean patches.bin and retry, please.
i tried,as well same issue. i cant pickup anything/push any blocks otherwise game just crashes for any reason.
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Old 26-03-23, 17:19   #145
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Post the crash log, please.
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Old 26-03-23, 17:23   #146
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Quote:
Originally Posted by ChocolateFan View Post
Post the crash log, please.
there nothing could help but apper random things like this:

Code:
Version=1.3.0.7
Date: 26 March 2023  (14:10:46)  Size=2580480 bytes
CRS=Disabled
Last diagnostic mexage:ERROR: item index (2006) of condition trigger 14, doesn't exist
Last directX error: 

MEMORY CODE MAPPING:

BASE     START    END       ID   PluginName             (PluginVersion - TrngVersion)
--------------------------------------------------------------------------------------
10000000 10001000 1014A000   0   Tomb_NextGeneration    (1.3.0.7 - 1.3.0.7)
67E20000 67E21000 67E3F200   1   Plugin_AkyVMix01       (1.0.0.0 - 1.3.0.7)
73440000 73441000 73446A00   2   Plugin_AODfanChocolateFanTR1 (1.0.0.2 - 1.3.0.7)
72FB0000 72FB1000 72FB6200   3   Plugin_AODfanChocolateFanChronicles (1.0.0.2 - 1.3.0.7)
63D10000 63D11000 63D7AA00   4   Plugin_ClassicInventory (1.2.0.0 - 1.3.0.7)
68030000 68031000 68036400   5   PlugIn_footprints      (1.0.0.0 - 1.3.0.7)
68020000 68021000 68025C00   6   Plugin_FLEP            (4.0.0.0 - 1.3.0.7)
63C20000 63C21000 63C28000   7   Plugin_Freeclimbing_Krystian (0.9.8.5 - 1.3.0.7)
--------------------------------------------------------------------------------------
............... QUICK DIAGNOSTIC LOG ...............
At moment of crash the program was managing:
	(Item Structure of ngle Index=483 (slot=177  room=70))
	(Item Structure of ngle Index=0 (slot=0  room=70))
....................................................
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
	The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0xC
RECOVERABLE : YES
CRASH OFFSET: 0x84CBF4  (Outside of all tomb4, trng or plugin engines. Probably windows APIs)
REGISTERS:
	EAX=C45F71C  (Item Structure of ngle Index=0 (slot=0  room=70))
	EBX=F200  
	ECX=0  
	EDX=1100  
	ESI=C45E126  (Item Structure of ngle Index=483 (slot=177  room=70))
	EDI=0  
	EBP=0  
	EIP=84CBF4
	ESP=BECFDD8
Stack=0xBECFDD8  pContesto=0xBECF978  pInfoEccezione=0xBECF928
PRIMARY_STACK:
ESP=0xBECFDD8
STACK_TRACE:
	0x457115
	0x100DC634
	0x100D3FE5
	0x4306FB
	0x430909
	0x100DAF14
	0x420B3C
	0x100D41E0
	0x430423
	0x100DC6C6
	0x44904B
	0x100D6955
	0x451FB3
	0x451166
	0x475155
	0x49E67C
<CRASH DURING STACK TRACE>
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x19B0DC
STACK_TRACE:
	0x44005F
	0x460020
	0x460020
	0x48D323
	0x48CC6B
	0x48CACE
END_STACK_TRACE

OTHER_STACK:
ESP=0x1156B150
STACK_TRACE:
<CRASH DURING STACK TRACE>
END_STACK_TRACE
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Last edited by PedroTheGamer; 26-03-23 at 17:38.
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Old 01-04-23, 13:55   #147
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Would it be possible to add a patch that changes intensity of earthquake/rumble? It's so strong by default.

Also, is there any way to make earthquakes work in flybys too?

Last edited by Caesum; 01-04-23 at 14:34.
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Old 01-04-23, 17:58   #148
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Latest version: first post.

Fixed patches:
  • Wibble rooms
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Old 02-04-23, 10:01   #149
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Quote:
Originally Posted by ChocolateFan View Post
Latest version: first post.

Fixed patches:
  • Wibble rooms
It's perfect. Thanks!

Quote:
Originally Posted by Caesum View Post
Would it be possible to add a patch that changes intensity of earthquake/rumble? It's so strong by default.

Also, is there any way to make earthquakes work in flybys too?
This would be great too, especially having them in flybys. Having to mimic camera shake during a flyby can be a pain.
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Old 02-04-23, 12:41   #150
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Quote:
Originally Posted by Caesum View Post
Would it be possible to add a patch that changes intensity of earthquake/rumble? It's so strong by default.

Also, is there any way to make earthquakes work in flybys too?
For the first question, it's already possible with AkyV's first plugin and the Parameters= PARAM_EARTHQUAKE command. It allows you to adjust the shaking intensity, and you can change that value at any moment during the level in case you want to simulate a "decreasing" earthquake (from very strong to little/no earthquake), for example.

Not sure about the flyby. Maybe there's already a workaround but I'm not aware of it. If not, a FLEP patch would be appreciated. ^^

Last edited by Delca; 02-04-23 at 13:10.
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