08-08-16, 07:50 | #5351 |
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Yeah can someone confirm this? Like proper grabbable collisions? So you can make small and jagged ledges and such? I'll remake St Francis Folly myself if it's possible.
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08-08-16, 08:07 | #5352 |
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To people saying TRLE is as good as TRAE and Legend - LOL
I mean, people can make some amazing stuff with the editor - but the limitations are just too much to handle. Unless someone build the entire thing in Meta AND could add custom collisions - we'd still have the clunky old style controls. And my biggest annoyance with LE would always be there, no matter what people do. Only having so many slots - for example animatings - and the enemy setup and AI .. its pretty terrible. That would never change. So all those effects in modern games, crumbling rocks, massive 3D waterfalls, particle effects etc.. wouldn't be there either That new video makes me wanna cry - amazing.. way better than Anniversary's grey and boring version. Shame whoever made this (do they have the original assets?) couldn't release something. I'd love for a group of fans/ ex Core staff to get together and release this game lol - never gonna happen.. but I'd be cool Last edited by dcw123; 08-08-16 at 08:23. |
08-08-16, 08:27 | #5353 | |
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Quote:
Yeah the entire WAD bull**** is what kills TRLE for me too. But I wonder how much this is a thing of the engine and not unofficial tools we have. I remember checking the official AnimEdit(it leaked some years ago) to find out Core Design had a completely different way of building objects and compiling them into a wad. It's a shame noone tried to fully reproduce the way they built their wads. Last edited by Caesum; 08-08-16 at 08:31. |
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08-08-16, 08:32 | #5354 |
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I asked Richard Morton whether Carl Tilley was the one who made Natla's mines and he said yes. He (Richard) was in charge for The Lost Valley, St. Francis Folly and the Croft Manor.
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08-08-16, 08:41 | #5355 |
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^I think Carl Yellott-Bilby worked on Sanctuary of the Scion, Caves and Atlantis. At least those are the levels for which he uploaded the textures IIRC.
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08-08-16, 08:46 | #5356 |
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I don't know about him working on Sanctuary. I'm fairly sure he did City of Khamoon though as he had the sphinx face texture.
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08-08-16, 08:59 | #5357 |
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^Ah, I probably mixed that up, you're right.
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08-08-16, 09:56 | #5358 |
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I honestly couldn't even care about the graphics. I would rather have someone attempt to try and recreate it and have at least a playable version then rather have no version at all
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08-08-16, 10:27 | #5359 |
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WHO GIVES A CRAP ABOUT GRAPHICS ?? what matters is that we see what they were working on
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08-08-16, 10:28 | #5360 | |
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Quote:
Its not so much the editing or texturing - I can do that. Its the fact all doors and rooms are not one big object (if I want to change one room, it gets confusing for me lol) So I'd have to stick to 'traditional' HD objects and collisions to try and make it look more detailed. |
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