22-03-19, 16:31 | #13301 | |
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Joined: Dec 2011
Posts: 4,881
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Quote:
Code:
; Set Trigger Type - ACTION 45 ; Exporting: TRIGGER(45:0) for ACTION(237) {Tomb_NextGeneration} ; <#> : CAMERA_FLYBY ID 237 in sector (8,2) of Room70 ; <&> : Trigger. (FlyBy) (E)Activate or Untrigger the <#>FlyBy camera sequence ; (E) : Activate Flyby camera sequence ; Values to add in script command: $5000, 237, $2D |
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22-03-19, 16:35 | #13302 |
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Joined: Apr 2005
Posts: 9,208
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Quick question before I even start working on this, can we reduce an enemy's vitality by a specific number somehow? I saw a flipeffect to set it to a certain value, but I would want it decreased by a value, not set to a specific one...
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22-03-19, 16:49 | #13303 | |
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Joined: Dec 2011
Posts: 4,881
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Code:
; Set Trigger Type - FLIPEFFECT 541 ; Exporting: TRIGGER(1:0) for FLIPEFFECT(541) {Plugin_AkyVMix01} ; <#> : Enemy. Change the vitality of <&> enemy to the required point ; <&> : Parameters=PARAM_OBJECT_ADDITIONAL, 1 ; (E) : ; WARNING: ; If you'll give this trigger to other people or you'll use it with a script.txt different than current ; you should add to the script, first of triggergroup where you'll use this trigger, the following line: ; #define @Plugin_AkyVMix01 1 ; Values to add in script command: $012000, 541, $1 Quote:
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22-03-19, 16:57 | #13304 |
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Joined: Apr 2005
Posts: 9,208
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Oh that could be it! Thank you.
EDIT: Another weapon-related question: is it possible to change the syntax of ammo info in the inventory? I mean the "33 x Normal Ammo" text I'm guessing I can replace ammo names with blank characters, but that is a pretty dirty workaround and I don't think I can get rid of the "x" this way... Last edited by Dustie; 28-03-19 at 22:19. |
29-03-19, 15:31 | #13305 |
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Joined: Mar 2019
Posts: 687
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Plugin Question
Hi,
It's possible to get the current animation when lara are armed ? like for GET.pLara->AnimationNow but for Weapon Animation ? |
29-03-19, 17:47 | #13306 | ||
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Joined: Dec 2011
Posts: 4,881
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Quote:
And, yes, as far as I know, removing that X is impossible. With are actual tools, at least. Quote:
Code:
{ short Animation; Get(enumGET.SLOT, SLOT_CROSSBOW_ANIM,0); Animation = GET.pSlot->IndexFirstAnim + 1; if (*Trng.pGlobTomb4->pVetMemorySavegame[91].pShort == Animation) { ... } } 91: WeaponAnim. Current animation of torch-flare-weapon animation (Short) Please the next time ask your questions HERE about making plugins. Last edited by AkyV; 29-03-19 at 17:49. |
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30-03-19, 07:20 | #13307 | |
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Joined: Mar 2019
Posts: 687
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Quote:
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30-03-19, 14:24 | #13308 | |
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Joined: Dec 2008
Posts: 13,125
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I hate it when the simple things don't work.
Why is this command not working? Quote:
In game when triggered they go all funny as expected without this command ^ but I've got it and it should work. EDIT: AS ALWAYS I FIGURE IT OUT AFTER POSTING HERE. It's because I had it in the wrong level section. ****. Last edited by Tombraider95; 30-03-19 at 14:28. |
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31-03-19, 20:28 | #13309 |
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Joined: Jun 2018
Posts: 6,529
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I'm trying to run a small test level using next-gen editor. (To see if using wad merger is what's making my levels unplayable.)
I used only the London textures included with TRNG, I used an unaltered NEWCITY WAD and I saved over the NEWCITY Level in the DATA section of the editor. I just took the default room and only placed LARA in it, textured the area, outputted the WAD then converted it it into the DATA folder after deleting the old newcity.TR4 Despite this, the game still crashes roughly 1/4 into loading it right to the desktop. Is there some sort of step I'm missing in the conversion process? Last edited by Samz; 31-03-19 at 20:39. |
31-03-19, 21:10 | #13310 | |
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Joined: Apr 2005
Posts: 9,208
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Any idea why FT_UNDER_RIGHT_BARS is broken and how it can be corrected? It displays the ammo counter starting from roughly the center of the width of the last bar(s)... it makes this option completely unusuable.
FT_UNDER_LEFT_BARS works correctly and the counter appears starting from the left side of the screen... connecting flags using + doesn't seem to be working here, only the last one is taken into account if I try it Quote:
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