www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Software Development

Reply
 
Thread Tools
Old 10-09-09, 21:01   #41
*PH*
Professor
 
*PH*'s Avatar
 
Join Date: Dec 2006
Location: Germany/UK
Posts: 3,997
Default

that looks brilliant psiko!
when is ur game coming out? i saw videos on youtube and i love how it looks
*PH* is offline   Reply With Quote
Old 11-09-09, 08:36   #42
psiko
Archaeologist
 
psiko's Avatar
 
Join Date: Apr 2001
Posts: 1,597
Default

Quote:
Originally Posted by *PH* View Post
that looks brilliant psiko!
when is ur game coming out? i saw videos on youtube and i love how it looks
Ok, I'll try to answer but not going off topic
perhaps you may like to see this topic:
http://www.tombraiderforums.com/showthread.php?t=155337
it's where I presented a new project I am working on using meta2tr and 3dsmax as world editor there are 4 pictures of "making of" reports
My "Fables" project is now suspended, as it has a very good gameplay but it lacks a bit from the graphic side considering what it is possible to do nowadays with the new tools so it is a bit obsolete maybe I will come back editing it and re-newing it, maybe exactly with meta2tr, so that it could be not out of fashion anymore there were at least 4 or 5 levels ready I will decide when HyperSquare is finished thanks for your interest ^_________^

Last edited by psiko; 11-09-09 at 08:54. Reason: some spelling
psiko is offline   Reply With Quote
Old 11-09-09, 11:05   #43
thecentaur
Professor
 
thecentaur's Avatar
 
Join Date: Nov 2007
Posts: 4,658
Arrow

It looks lovely but are there any framerate issues?
__________________
Don't worry... Be happy ツ
thecentaur is offline   Reply With Quote
Old 11-09-09, 13:54   #44
Raymond
Archaeologist
 
Join Date: Nov 2007
Posts: 1,689
Default

Quote:
Originally Posted by psiko View Post
My "Fables" project is now suspended, as it has a very good gameplay but it lacks a bit from the graphic side considering what it is possible to do nowadays with the new tools so it is a bit obsolete maybe I will come back editing it and re-newing it, maybe exactly with meta2tr, so that it could be not out of fashion anymore there were at least 4 or 5 levels ready I will decide when HyperSquare is finished thanks for your interest ^_________^
A bit offtopic: I donīt think Fables is out of fashion or obsolete by any means. Iīm sure, that it`ll be a masterpiece even without the use of meta2tr!
Raymond is offline   Reply With Quote
Old 11-09-09, 17:58   #45
*PH*
Professor
 
*PH*'s Avatar
 
Join Date: Dec 2006
Location: Germany/UK
Posts: 3,997
Default

Ditto
*PH* is offline   Reply With Quote
Old 25-10-09, 10:20   #46
Level NextGen
Archaeologist
 
Level NextGen's Avatar
 
Join Date: Mar 2009
Location: France, Paris
Posts: 1,473
Default

Hi! I start to use Meta2Tr, but I don't want to use metasequoia as the 3Dprogram. I would prefer to use 3DSMax but I don't know how to export a meta file to a wavefront file (.obj)... CORRECTLY!
This is the options :


I ask especially to Psicho... and other
Thank you in advance
__________________
"You nailed it!"
Level NextGen is offline   Reply With Quote
Old 29-10-09, 19:46   #47
psiko
Archaeologist
 
psiko's Avatar
 
Join Date: Apr 2001
Posts: 1,597
Default

this is all correct, for what I see... I check the "flip right and left" option both in the export either in the import. So inside 3dsmax I see the level as it will appear in game and in meta. So what is the problem? For what I see, you are trying to import inside 3dsmax an object with 26K polygons and they seem a lot for just a room... or it is a complete level? I suggest to import rooms that can be easily managed both by 3dsmax either by metasequoia (either by the tr4 engine in game).. the limit is 8192 vertexes for each object/room.

For the import/export options, I discovered that with 3dsmax2010 the axis orientations have to change considering the earlier versions of max. You can easily find the correct options if the orientations do not match.

Last edited by psiko; 29-10-09 at 19:47.
psiko is offline   Reply With Quote
Old 29-05-10, 15:08   #48
deskj
Archaeologist
 
deskj's Avatar
 
Join Date: May 2005
Location: Sicily, Italy
Posts: 1,227
Default

hey, any news for the version 5 of meta2tr?
deskj is offline   Reply With Quote
Old 29-05-10, 15:14   #49
matrix54
Tomb Raider
 
matrix54's Avatar
 
Join Date: May 2007
Location: N/A
Posts: 19,909
Default

__________________
Check out "Checkout: Journey to Employee of the Month!"
matrix54 is online now   Reply With Quote
Old 29-05-10, 21:04   #50
Laras Boyfr.
Professor
 
Laras Boyfr.'s Avatar
 
Join Date: Jul 2009
Location: Albania
Posts: 4,741
Default

Quote:
Originally Posted by matrix54 View Post
whats the matter??he just asked.

anyway i didnt heard anything bout the new version Francesco
Laras Boyfr. is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:06.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.