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Old 14-09-20, 16:29   #11
Lwmte
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Version 1.3.7 is now released!

List of changes:

Tomb Editor:
  • Add "Import trigger from script" function to trigger window.
  • Renderer optimizations (now up to 4 times faster in full world view mode).
  • Don't move locked rooms with movement hotkeys.
  • Don't move connected rooms with movement hotkeys if not all connected rooms are selected.
  • Make room sprites replaceable through "Find & Replace" dialog.
  • Prevent room sprite shuffling when adding new sprite sequences.
  • Fix room sprite positioning in TR1-2.
  • Fix EXTRA field not importing correctly from NGLE prj files in some cases.
  • Fix exception on compilation if disjointed portals were found.
  • Fix exceptions after deleting certain objects in find window.
  • Fix another serious memory leak which was happening on project or wad reloading.

WadTool:
  • Fix empty sprite sequence preview.

Download: installer, portable ZIP, lightweight 1.3.6 to 1.3.7 patch (drop-in zip contents to your 1.3.6 folder, overwrite all).

Last edited by Lwmte; 14-09-20 at 18:02.
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Old 28-09-20, 18:30   #12
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Version 1.3.8 is now released!

List of changes:

Tomb Editor:
  • Add Memo object type to store annotations right inside the project.
  • Properly calculate lightmap for TR1-3 software rendering.
  • Automatically change level version according to loaded wads version.
  • Indicate wad version mismatch in level settings.
  • Indicate imported geometry with missing textures in level settings properly.
  • Allow usage of wav samples with different codecs (not recommended to use).
  • Warn if any rooms are outside of map bounds, which may cause pathfinding issues.
  • Remove duplicated meshes on compilation.
  • Fix camera target trigger not working correctly in some cases.
  • Fix imported geometry textures not reconnecting if project directory was moved.
  • Fix text labels occasionally rendered in wrong places in 3D window.
  • Fix some TR1 entity names.

Wad Tool:
  • Internally import actual vertex colors when importing static meshes and models.
  • Fix exceptions when any Lara-related object was deleted from wad.
  • Fix last entry in animation list not showing properly.
  • Fix frame number labels in animation editor.

Sound Tool:
  • Properly preview sounds with different sample rates.

TombIDE:
  • Increase compile timeout for very large script files.

Download: installer, portable ZIP, lightweight 1.3.7 to 1.3.8 patch (drop-in zip contents to your 1.3.7 folder, overwrite all).
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Old 18-12-20, 16:19   #13
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Version 1.3.10 is now released!

List of changes:

Tomb Editor:
  • Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
  • Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
  • Apply double-sided attribute for imported geometry, if any.
  • Properly show double-sided and blending mode attributes for objects.
  • Change default FPS for animated textures to 16 to comply with NGLE defaults.
  • An option to reset texture attributes when new selection is done in texture map.
  • An option to display warning if double-sided texture is applied to a single-sided face.
  • Cleaner font rendering in 3D window.
  • Fix room ambient lighting not updating after undo.
  • Fix invalid hidden object picking.
  • Fix occasional exceptions while using "split sector-based object" function.
  • Fix rendering crashes with invalid vertex buffers.

Wad Tool:
  • Add alt + double click hotkey in source wad panel to copy object to different slot.
  • Fix additive blending attribute not being imported correctly.

Sound Tool:
  • Fix incorrect pitch preview.

Download: installer, portable ZIP, lightweight 1.3.8/1.3.9 to 1.3.10 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 21-02-21, 09:29   #14
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Version 1.3.11 is now released!

List of changes:

Tomb Editor:
  • Added "copy object statistics" function which copies counts of placed objects into clipboard.
  • Level settings option to remove unused statics and moveables from level file.
  • Implement color tint for imported geometry.
  • Import double-sided face attributes via material name prefix.
  • Export additive blending properly for MQO.
  • Added separate "delete all lights" function.
  • Make "delete all objects" and "delete all triggers" functions aware of room selection.
  • Hide internally used objects such as LARA_SKIN from item browser.
  • Don't reset room selection while switching between objects in search window.
  • Address precision loss in vertex positions for reimported room geometry.
  • Ability to disable "digged" descriptions in autogenerated room names.
  • Display slot names in mesh conversion errors instead of numerical IDs.
  • Preserve item selection if available, if loaded wad list was changed.
  • Several minor UI fixes.
  • Fix animated textures not being remapped with default scale.
  • Fix static mesh intensity for TR2 target.
  • Fix incorrect default hotkey for switching blend mode.
  • Fix exception when find & replace objects dialog was opened with trigger selected.
  • Fix exception when script with invalid flipeffect ID is imported into trigger window.
  • Fix mousewheel zoom speed not being updated in options window.
  • Fix inconsistent 3D view descriptions for sinks and locked cameras.

Wad Tool:
  • Export static and moveable meshes with textures to all supported 3D formats.
  • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.

Download: installer, portable ZIP, lightweight 1.3.10 to 1.3.11 patch (drop-in zip contents to your TE folder, overwrite all).
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Old 04-04-21, 20:33   #15
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Version 1.3.12 is now released!

List of changes:

Tomb Editor:
  • Change tint for moveables with static light model.
  • Display missing texture errors correctly for imported MQO files.
  • Display room size in status bar.
  • Use relative texture paths when exporting rooms.
  • An option to highlight selected object tint in palette if it has it.
  • An option to grid border walls in new rooms, as in dxtre3d.
  • Autofill dummy trigger type for bridge objects.
  • Remove extra Laras on level compile if any.
  • Fix issues with parsing original wad mesh lighting type.
  • Fix prj2 saving issue if imported geometry duplicates are present in level settings.
  • Fix undo for imported geometry tint.
  • Fix MQO drawing in imported geometry browser.
  • Fix exception if animated frame repeat is set to 0 or less.

Wad Tool:
  • Import WadMerger .trw animations.
  • Allow changing mesh light type in skeleton editor for moveables.
  • A feature to apply selected animcommand to all selected frames.

Download: installer, portable ZIP, lightweight 1.3.11 to 1.3.12 patch (drop-in zip contents to your TE folder, overwrite all).

Last edited by Lwmte; 04-04-21 at 21:14.
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Old 17-04-21, 14:37   #16
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Version 1.3.13 is now released!

List of changes:

Tomb Editor:
  • Palette button to quickly change current object colour, if applicable.
  • An option to display a hint with wad name in item browser.
  • Fix exception if sink with maximum strength is selected.
  • Fix exception if a bunch of corrupted wads are added via level settings.
  • Fix incorrect sound catalog path assignment for imported legacy prjs.

Sound Tool:
  • Add ability to unpack MAIN.SFX file using current sound catalog sample names.

General:
  • Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.

Download: installer, portable ZIP, lightweight 1.3.12 to 1.3.13 patch (drop-in zip contents to your TE folder, overwrite all).
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