23-08-13, 06:58 | #1 |
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Joined: Sep 2007
Posts: 1,684
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TextureMake by Champ
Champ has limited internet access at the moment so I am uploading his latest program for him.
TextureMake is a TBuilder clone. It has all the features of TBuilder except for the animating texture feature. TextureMake (C++) is written in a different computer language than TBuilder (Delphi) so hopefully those users who have problems with TBuilder on their PC can use TextureMake instead. TextureMake also has the option to have a standard menu for opening files etc. See Help to see how to display the menu as seen in the screenshot below. Use this thread to post comments, requests and bug reports. Download version 1.0.1 at mediafire Last edited by sapper; 21-10-13 at 04:00. Reason: new download link for fixed TGA version |
23-08-13, 16:37 | #2 |
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Joined: Apr 2008
Posts: 368
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Excellent, thanks for this.
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23-08-13, 18:27 | #3 |
Golden
Joined: Oct 2008
Posts: 5,095
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Does it allow for more textures then the usual TBuilder program?
Currently i add my textures to my TGA by using Paint.net. |
23-08-13, 19:04 | #4 |
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Joined: Feb 2005
Posts: 5,279
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Oh that's so nice of him to make that for people with PC issues.
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23-08-13, 20:28 | #5 |
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Joined: Dec 2009
Posts: 4,375
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Amazing! Thank You Champ!
Works fully on here, unlike TBuilder did. Even though i use photoshop for my TGA, this will come in handy to quickly swap textures from one to another. |
23-08-13, 20:36 | #6 |
The Inscrutable One
Joined: Apr 2006
Posts: 9,513
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Thanks, as Tbuilder does not work on win7, yet it does on winXP and earlier.
This is a big problem with old TR tools. |
17-10-13, 06:32 | #7 | |
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Joined: Sep 2007
Posts: 1,684
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From this thread at trle.net. http://forum.trle.net/viewtopic.php?f=4&t=27969
Quote:
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17-10-13, 06:38 | #8 |
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Joined: Feb 2010
Posts: 3,462
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I'm wondering if they saved over a .tga file made with Photoshop or some other image editing program. There are a lot of format options to choose from with those and I have had this problem before. Maybe try saving it as a blank file if they haven't already - I know it's pretty crappy advice, but it's all I can think of.
Unfortunately I can't post on trle.net since I have no account. Strange, since I have TBuilder24 downloaded from TRSearch.org on my Win8 computer and I've never had a problem with anything. In fact it works perfectly. |
17-10-13, 07:59 | #9 |
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Joined: Feb 2006
Posts: 536
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@Sapper, there is a problem with some TR tools when using an image edited and saved with Photoshop. Probably it happens because Photoshop writes, beside the image data also a quite large mess of EXIFs and other information, mostly used to identify the user and to check if his Photoshop is legal or cracked.
Also, when using Texture editors, they import the image with all the additional info written into them and NGLE voices a protest. I do use Photoshop for all tasks where an image editor is needed, but before using the so edited image (regardless if it is .bmp or .tga) I just open them in IrfanView and save them. This removes all non-image information and the file can be comfortably used with all TR Tools. You may make an experiment and compare with a Hex editor the results: Create a 1x1 pixel bmp in Photoshop and save it, then open this so saved file in Irfanview and save it in again under another name, then open both versions of the image in Hexedit and you will be surprised what you will find when comparing them. |
17-10-13, 10:05 | #10 | |
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Joined: Jul 2007
Posts: 288
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Quote:
Doesn't matter if I create a new file or overwrite another one, the TGA format is always wrong for NGLE/winroomedit |
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