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Old 18-11-22, 19:12   #141
Lwmte
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Go to Scripts/Gameflow.lua and find this line:

Code:
Flow.SetTotalSecretCount(5)
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Old 18-11-22, 19:19   #142
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Quote:
Originally Posted by Lwmte View Post
"why 5 by default?" - it's better than 36
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Originally Posted by Lwmte View Post
Go to Scripts/Gameflow.lua and find this line:

Code:
Flow.SetTotalSecretCount(5)
thank you, but then another question is why this function in node editor, if it does the WRONG thing?
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Old 18-11-22, 19:24   #143
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This function is not in the node editor.
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Old 18-11-22, 19:25   #144
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you just change the value inside the brackets.
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Old 18-11-22, 19:40   #145
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Hi,

I did the update on the whole new version TE 1.6.1 and the tombengine update.

Still this problem is showing up in my game, am i doing something wrong or is it with the settings?

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Old 18-11-22, 20:09   #146
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Are these objects merged statics? If so, unmerge them and set lighting type for them to dynamic in WT. Merged statics function does not work correctly in TEN yet.
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Old 18-11-22, 20:15   #147
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Lara clinging to the pushable block does not climb on it (hanging on her hands does not climb on it)

worker_flamethrower hardly moves, and when he sees Lara a "kilometer away", he tries to burn her.
being set on fire, Lara stops burning after a second.

Last edited by vasatomb; 18-11-22 at 20:31.
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Old 19-11-22, 15:13   #148
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Quote:
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Lara clinging to the pushable block does not climb on it (hanging on her hands does not climb on it)
You need to add 68 to the OCB Menu.
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Old 19-11-22, 15:43   #149
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Quote:
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You need to add 68 to the OCB Menu.
and well, I didn't know that...

Lara does not climb on the pushable block when she is hooked on its edge. I've checked a bunch of times. there is no "chance"!
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