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Old 03-11-22, 22:58   #91
Verner Fon Cro
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Hi, the patch "Turn on underwater waves" doesn't seem to work
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Old 26-11-22, 20:03   #92
Titak
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^
I just tested and I see no difference either.
Tested it before, when the patch was first released, and I seem to remember seeing a difference then.


I've used Leikurri and the Leikurri Converter.
All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch.
Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway.
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Old 28-11-22, 00:49   #93
ChocolateFan
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Can you post the crash log?
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Old 28-11-22, 02:38   #94
Verner Fon Cro
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Same, I remember the patch working, it was a before the compatibility with TRNG as far as I remember


Quote:
Originally Posted by Titak View Post
^
I just tested and I see no difference either.
Tested it before, when the patch was first released, and I seem to remember seeing a difference then.


I've used Leikurri and the Leikurri Converter.
All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch.
Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway.
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