22-04-09, 10:25 | #31 |
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Joined: Apr 2008
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Please note that v2 produced MQO files are not compatible with v3 produced MQO files.
To convert existing individual v2 Room files to a v3 MQO file, inject them into your level with META2TR v2 and re-extract them with META2TR v3. |
09-09-09, 21:32 | #32 |
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Meta2tr Version 4 is now available.
You can now export and import movables and statics. Happy editing Last edited by meta2tr; 29-12-11 at 09:57. |
09-09-09, 21:35 | #33 |
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Joined: Jun 2005
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Amazing! OMG! Now I can edit the positioning of objects WITHOUT having to make multiple objects! whooo!!! *dances* |
09-09-09, 21:36 | #34 |
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Joined: May 2007
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does this mean what I think it means...
we can... UV MAP MESHES!! OMG!!! maybe we can export these, rather than use it ingame. I'm gonna try meta2tr with watery grave and see what I get from using it |
09-09-09, 21:49 | #35 |
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Actually you can't. Objects are exported as meshes, in a separate file. When you update an object, you are replacing the mesh, just like in StrPix.
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09-09-09, 21:49 | #36 | |
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Quote:
for sure this method with Meta2tr is more stable than that one though (i personally hate tr viewer xD) |
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10-09-09, 12:51 | #37 |
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some of the many things that can be done with this tool those are two objects in game with about 2000 vertexes each one The first is a 3d gargoyle statue with uv mapping, the second one is a pad lara can walk on
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10-09-09, 13:27 | #38 | |
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Quote:
I wonder if one day, we will be able to UV map Lara? |
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10-09-09, 13:52 | #39 |
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no words can describe that 2 pics, psiko
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10-09-09, 20:49 | #40 |
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Joined: May 2007
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it's like one step closer to not having to cut textures and I like your screenshots, all it needs is lighting that we have in modern games
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