03-11-22, 22:58 | #91 |
Member
Joined: Jan 2016
Posts: 27
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Hi, the patch "Turn on underwater waves" doesn't seem to work
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26-11-22, 20:03 | #92 |
Moderator
Joined: Jul 2003
Posts: 33,359
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^
I just tested and I see no difference either. Tested it before, when the patch was first released, and I seem to remember seeing a difference then. I've used Leikurri and the Leikurri Converter. All works well, but the .exe crashes whenever I tick the "Vertex shader base" patch. Not a bit deal as it is just adding some extra eye candy to a game that didn't have it in the first place (Mists of Avalon part 1), but I thought I'd report this anyway. |
28-11-22, 00:49 | #93 |
Member
Joined: Dec 2017
Posts: 534
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Can you post the crash log?
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28-11-22, 02:38 | #94 | |
Member
Joined: Jan 2016
Posts: 27
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Same, I remember the patch working, it was a before the compatibility with TRNG as far as I remember
Quote:
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13-12-22, 13:55 | #95 |
Member
Joined: Dec 2017
Posts: 534
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Latest version: link in the first post.
New patches:
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20-12-22, 22:56 | #96 |
Member
Joined: Oct 2017
Posts: 1,227
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it's possible add a patch who lara can grab any position of push_block instead always in center like TREP/classics does?
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21-12-22, 00:04 | #97 |
Member
Joined: Dec 2017
Posts: 534
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I think it is, but I need to check.
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27-12-22, 21:29 | #98 |
Member
Joined: Jan 2016
Posts: 27
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Is it possible to make "turn on underwater waves" work? If not, can you explain to me what I need to do to make it work? I studied some basic programming. Thank you
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27-12-22, 23:32 | #99 |
Member
Joined: Dec 2017
Posts: 534
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This patch works, though. I tried it myself.
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28-12-22, 10:23 | #100 |
Member
Joined: Apr 2012
Posts: 10,346
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yeah, it's been fixed for a while now.
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