17-08-19, 01:13 | #41 |
Member
Joined: May 2019
Posts: 348
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LIKE: Classic texture variety, fun timed run and jumps, water rooms with a purpose, cutscenes, new objects, nice outfits. TR3 and Chronicles related games.
HATE: TR4 themes, wrong classic outift (a lot of levels) even CD doesn't get it right, getting stuck in the beginning, no hints, long pushables, wallpapering, anything TR reboot related, long flybys. MISS: Classic level sets, TR1 type levels, imaginative home levels, boss fights, feeling complete after finishing the level. |
17-08-19, 08:37 | #42 |
Member
Joined: Jul 2015
Posts: 3,271
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Like: good realistic animations, mid-difficulty levels, AOD Lara models, platforming over exploration, ring inventory, flashlight script, horror themes, good cutscenes.
Hate: bad animations (or ones that are too over the top), long crawling sections, long pushable sections, too dark areas (with no flares/flashlight), too long unskipable flybys (unless they are telling a good story). Miss: some ledge hoping (mixed with good platforming), AoD themed levels. |
17-08-19, 13:40 | #43 |
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Joined: Mar 2012
Posts: 3,741
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LIKE
HATE
MISS
Last edited by Joey79100; 17-08-19 at 13:41. |
29-08-19, 21:21 | #44 |
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Joined: Aug 2019
Posts: 3,899
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Like:
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30-08-19, 02:45 | #45 |
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Joined: Mar 2012
Posts: 417
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17-11-19, 18:28 | #46 |
Member
Joined: Feb 2009
Posts: 3,852
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There are plenty of things I like and miss but really I just want to complain about this one thing quick -
HATE Levels that drop you into a large environment with absolutely no indication of what you are supposed to be doing or where to go. All too often you start a level and it opens with a lot of different places to explore with locked doors everywhere and no indication of how to open them. You just wander around until you find a key or switch somewhere. If I spend the first 10 minutes or so of a level aimlessly wandering and not sure what to do, I usually quit and never come back. Non linear gameplay and exploration are great, but I dislike when a level opens this way. I much prefer when the builder starts the level with a more narrow scope that slowly expands into a more complex level. Frankly, hold the players' hand at first before you turn them loose. Hook them with something fun and easy, then go bigger. If the level doesn't "hook me" in those first few minutes, I move on. |
19-11-19, 22:07 | #47 |
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Joined: Jul 2007
Posts: 1,887
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23-11-19, 16:07 | #48 |
Member
Joined: Oct 2013
Posts: 229
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LIKE:
- Original stories and levels - Cutscenes - Gameplay "not classic TR" - Fandub and subtitles in the cutscenes - Help Hint (like Survival Instincts) - Strong atmosphere in the levels HATE: - Time trials! - Levels without a story - Remakes, remakes and remakes! - Everything about Tomb Raider 1 - Classic levels without soul (not all!) - Very difficult gameplay (I'm not a great player) - Secrets... puah! MISS: - A very strong custom level looks like a Rise of the TR set. - ORIGINALITY Last edited by Talos Munera; 29-11-19 at 11:03. |
27-11-19, 20:51 | #49 |
Member
Joined: Nov 2019
Posts: 908
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Like:
- Original croft manor levels (especially christmas ones) - Not too difficult but not too easy levels - New objects that can interacted - New animations - My favourite levels are with minecarts (I hope tr5main will have minecart as they are my favourite vehicles) Hate: - Levels where no hint is provided - Boring gameplay that makes me leave after few minutes - Tr4 Lara outfit Miss: - Minecart levels - Train levels That’s all what I could think of. |
13-05-21, 14:39 | #50 |
Member
Joined: Feb 2008
Posts: 4,246
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Like:
- Custom objects that are lit properly. - Custom SFX. - Never before seen outfits. - Levels that make you think. - Original stories with some experimental gameplay features. - Custom animations and systems that are fluid like the swing-pole animations I've seen in some newer releases. - Lighting and colours that make sense (Shadows cast in correct areas etc.). - Remakes with new features/upgrades. - Community event projects like ORC, BTB and Advent calendar. - Comedic/ light-hearted moments. (Really liked AgentXP's intro for Egyptian Adventure). - References/nods to classics. Hate: - Too much backtracking. - Hordes of enemies at once. - Impossible timed runs that make you have to save every 2 seconds. - One footstep sound for all surfaces. It can really break immersion. - Dark levels with few flares. - Forced fall damage (Fitting in some cases). - Custom jump distance. - Banana jumping. - Lag and gamebreaking bugs due to little/no optimization and testing. - Encryption. Some of us like to inspect the files to learn how certain things were made but I understand why some builders do it. Especially if they plan on making a series or use premium textures/models etc. - One room "joke" levels with no end triggers. - Too many keys and levers. - Underwater mazes (Done right they can make for a welcome experience but if you drown 10+ times it can be tedious. - Severe style clashing. Some AAA games do this too where a character model would be very detailed and the environment stylized or the other way around. Miss: - Unique takes on the classic formula (Above the Horizon and The Frozen Throne did this very well). - Chronicles sound effects. - Manor levels with new areas and stories. - Tropical levels with South Pacific vibes. - Very random Joke levels. The Amanda Lepore series was crazy |
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