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Old 11-07-20, 18:12   #11
Reggie
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Quote:
Originally Posted by dcw123 View Post
While I find all this information fascinating - I REALLY wish you talented guys would make a tutorial / mini manual on how to build TR2/3 levels using Tomb Editor.
I really wanna give it a try, but dunno where to start. I got it to kinda work - but it was a bit glitchy.

Not to mention the fact a lot of the U.I doesn't change when using TR2/3 (like the unofficial editor has different terms for things)
So its all quite confusing.

Maybe I should just stick with the Unofficial Editor?
You and anyone else building TR2 and 3 levels in Tomb Editor are at the forefront. It's going to take threads like this to identify what works and what does not, before a tutorial can become possible. Baby steps before giant leaps.
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Old 07-08-20, 00:31   #12
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Its return the TR2 and TR3 compatibility in Tomb Editor????

How is it possible?
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Old 07-08-20, 00:43   #13
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Originally Posted by AWESOMO View Post
Its return the TR2 and TR3 compatibility in Tomb Editor????

How is it possible?
For tr2 i use tr2main by Arsunt. Almost all engine limitations are expandet up for 4 times! I have in my wad all enemies,traps,objects and game will not crash if using tr2main.
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Old 07-08-20, 16:01   #14
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Tbh I have only one problem with TR2 in TOmbe Editor and that is Broken death animation for Big spider.. Everything is OK .. but Fort TR3 I have one big problem.
If I create One room and put Pointlight .. Lara is illuminated from one side by the bright white light no matter what ..
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Old 07-08-20, 18:17   #15
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Hi Sabatu!
I had the same issue with the giant spider. You can edit the death-animation in Wad-Tool. In Animation 2 (Death-Animation) you can set "next frame" from 3 to 39 (last frame) and the spider will stay in the last frame after dying. I also had some issues with dead barracudas. Here I had to set "End frame" in Animation 7 from 39 to 42 and it worked.
Sadly I have no clue about your light-problem in TR3.

BtW - canīt wait for all the TR2/3 custom levels in the future - and of course also your new levels, sabatu!
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Old 15-07-21, 06:53   #16
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I'm having a bit of an issue with number five. The level works well throughout. I've tried all I can think of, I was wondering if there are any finicky object advice bc when I delete all objects the level goes back to the main menu.

And TRViewer crashes when I try to open the level
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Old 15-07-21, 07:37   #17
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Well, you need atleast a lara in the level
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Old 15-07-21, 13:15   #18
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You know I had to check to make sure Lara was there lol. She was though but I'm stilling having a crash on TRViewer. This is my first project I ever used TRViewer. But I think I don't need it anymore and I believe I found a solution took about 30+ hrs lol.

It's my textinfos. Some reason it does not like any # over ~2100. I currently have 2,053 and the level goes back the main menu. I really thought it was my rooms, obj placements? or lighting. But no, just too much in the .wad I guess. Some TR3 enemies take up a lot of textures like crocodiles to my surprise.

I know the OP posted a limit of 4,096 IDs. My level is quite complete now so maybe with everything it gets lowered somehow? Either way, I'm quite happy it works now. TR3 is just......everything!
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