22-05-21, 11:59 | #14741 |
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Joined: Aug 2008
Posts: 12,070
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I'm trying to use Leikkuri to apply a new font. I'm using THIS font along with the newest Leikkuri, but when I apply it, put fonts.pc in graphics/wads and then recompile the level, I get this result:
Can someone explain me what I'm doing wrong? I literally just do what's said in the readme. I open preset, click 'patch', then put font.pc in the graphics folder and then recompile. The result is always the same. |
22-05-21, 13:36 | #14742 | |
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Joined: Apr 2020
Posts: 469
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Quote:
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22-05-21, 14:15 | #14743 |
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Joined: May 2001
Posts: 1,275
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Does it, though? Have a closer look:
Sorry, can't help with the issue. I thought Leikkuri was exclusively for TREP, I've only just learned that you can use it with TRNG as well. Last edited by Mulf; 22-05-21 at 14:19. |
22-05-21, 14:31 | #14744 | |
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Joined: Sep 2018
Posts: 500
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Quote:
also really cool title level Last edited by HaniHeger; 22-05-21 at 14:32. |
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22-05-21, 20:18 | #14745 |
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Joined: Aug 2008
Posts: 12,070
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Thanks! In the end I decided to drop Leikkuri in favour of NG_Center's Font patcher. I'm not exactly a fan of it, but everything seems to work fine now.
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22-05-21, 20:51 | #14746 | |
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Joined: Feb 2010
Posts: 3,462
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Quote:
Take a look and let me know if you still can’t get it to work. TRNG fonts are so low quality. |
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22-05-21, 22:20 | #14747 |
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Joined: Feb 2006
Posts: 1,517
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I've learned how to trigger a door when an enemy dies - but I'm uncertain how to trigger a door only once *two* enemies have both been killed. Is this possible?
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22-05-21, 22:36 | #14748 |
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Joined: Oct 2017
Posts: 1,227
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^ yup,you need use ''switch'' trigger,but you need place the trigger all blocks in room....when enemie dies door opens...works in all engines 1/5
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22-05-21, 22:43 | #14749 |
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Joined: Feb 2006
Posts: 1,517
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I was hoping to use script triggers since I have other things going on in the room, I just don’t know how to set it up with two different enemies. Is that still possible?
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22-05-21, 22:49 | #14750 | |
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Joined: Oct 2017
Posts: 1,227
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Quote:
EDIT:I've already seen something similar in TR3, in '' the lost city of tinnos '' if I'm not mistaken, the more they appear, in 3 different enemies moments with the '' switch trigger '' and probably included flipmap. Last edited by PedroTheGamer; 22-05-21 at 22:51. |
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