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Old 22-05-21, 11:59   #14741
Caesum
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I'm trying to use Leikkuri to apply a new font. I'm using THIS font along with the newest Leikkuri, but when I apply it, put fonts.pc in graphics/wads and then recompile the level, I get this result:



Can someone explain me what I'm doing wrong? I literally just do what's said in the readme. I open preset, click 'patch', then put font.pc in the graphics folder and then recompile. The result is always the same.
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Old 22-05-21, 13:36   #14742
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Quote:
Originally Posted by Caesum View Post
I'm trying to use Leikkuri to apply a new font. I'm using THIS font along with the newest Leikkuri, but when I apply it, put fonts.pc in graphics/wads and then recompile the level, I get this result:



Can someone explain me what I'm doing wrong? I literally just do what's said in the readme. I open preset, click 'patch', then put font.pc in the graphics folder and then recompile. The result is always the same.
everything looks perfectly fine
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Old 22-05-21, 14:15   #14743
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Originally Posted by CircusBabysGal View Post
everything looks perfectly fine
Does it, though? Have a closer look:



Sorry, can't help with the issue. I thought Leikkuri was exclusively for TREP, I've only just learned that you can use it with TRNG as well.

Last edited by Mulf; 22-05-21 at 14:19.
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Old 22-05-21, 14:31   #14744
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Quote:
Originally Posted by Caesum View Post
I'm trying to use Leikkuri to apply a new font. I'm using THIS font along with the newest Leikkuri, but when I apply it, put fonts.pc in graphics/wads and then recompile the level, I get this result:



Can someone explain me what I'm doing wrong? I literally just do what's said in the readme. I open preset, click 'patch', then put font.pc in the graphics folder and then recompile. The result is always the same.
Are you using Tomb Editor? Go to level settings>sky and font and change the font.pc file

also really cool title level

Last edited by HaniHeger; 22-05-21 at 14:32.
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Old 22-05-21, 20:18   #14745
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Thanks! In the end I decided to drop Leikkuri in favour of NG_Center's Font patcher. I'm not exactly a fan of it, but everything seems to work fine now.
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Old 22-05-21, 20:51   #14746
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Originally Posted by Caesum View Post
Thanks! In the end I decided to drop Leikkuri in favour of NG_Center's Font patcher. I'm not exactly a fan of it, but everything seems to work fine now.
I have put a tutorial for Leikkuri in the tutorials section.
Take a look and let me know if you still can’t get it to work.
TRNG fonts are so low quality.
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Old 22-05-21, 22:20   #14747
Craig Michaels
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I've learned how to trigger a door when an enemy dies - but I'm uncertain how to trigger a door only once *two* enemies have both been killed. Is this possible?
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Old 22-05-21, 22:36   #14748
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^ yup,you need use ''switch'' trigger,but you need place the trigger all blocks in room....when enemie dies door opens...works in all engines 1/5
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Old 22-05-21, 22:43   #14749
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^ yup,you need use ''switch'' trigger,but you need place the trigger all blocks in room....when enemie dies door opens...works in all engines 1/5
I was hoping to use script triggers since I have other things going on in the room, I just don’t know how to set it up with two different enemies. Is that still possible?
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Old 22-05-21, 22:49   #14750
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Quote:
Originally Posted by Craig Michaels View Post
I was hoping to use script triggers since I have other things going on in the room, I just don’t know how to set it up with two different enemies. Is that still possible?
i don't think with two enemies is possible,prob hardcoded without scripting..

EDIT:I've already seen something similar in TR3, in '' the lost city of tinnos '' if I'm not mistaken, the more they appear, in 3 different enemies moments with the '' switch trigger '' and probably included flipmap.

Last edited by PedroTheGamer; 22-05-21 at 22:51.
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