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Old 25-05-21, 09:10   #31
Sardoc
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Whoa, nice one.

Out of curiosity... are the levels 1:1, or were there some cuts, splits or other compromises?
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Old 25-05-21, 10:10   #32
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It looks really great ! Amazing work !

Did you add some extra crystals ?
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Old 27-05-21, 10:25   #33
Admles
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Please be careful of image sizes folks, post them as links if they are too big.
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Old 29-05-21, 19:54   #34
Defrago
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As always, impressive work, b122251!

The only thing left is to find a way to convert PS1 levels to PC to convert, for example, Japanese levels due to their unique geometry
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Old 30-05-21, 03:40   #35
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Quote:
Originally Posted by Defrago View Post
As always, impressive work, b122251!

The only thing left is to find a way to convert PS1 levels to PC to convert, for example, Japanese levels due to their unique geometry
Been over this before - same with TR1JPS1 and that tomb of qualopec extra area. I'd love to rip the Japanese tr3 levels back to PC but B said this was impossible at present. ;( but eugh I'd kill for their unique maps. Truly!!

Last edited by mizuno_suisei; 30-05-21 at 03:41.
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Old 06-06-21, 16:09   #36
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Whoa is this really a thing that happened??

Well done, b122251! Thanks for sharing
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Old 06-06-21, 20:49   #37
ReH_
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Oh, my!
Awesome news!
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Old 16-07-21, 11:33   #38
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This is very nice, any update?

Not being impatient but I'm just curious why these ports seem so troublesome and time consuming, could you describe the process of porting the levels? Is it just a matter of converting or compressing files, or do you have to manually make a lot of changes, or cut anything?
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Old 19-07-21, 07:07   #39
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Quote:
Originally Posted by laraxtombx View Post
This is very nice, any update?

Not being impatient but I'm just curious why these ports seem so troublesome and time consuming, could you describe the process of porting the levels? Is it just a matter of converting or compressing files, or do you have to manually make a lot of changes, or cut anything?
These conversions take a huge amount of work. First the level converters had to be written, to convert the levels from PC-format to PSX-format. This has been done, but it took several months.
After that came the problem that every single level was too big to convert 1-to-1. So I had to invent trick after trick to fit the levels into the PS1's limited memory without losing anyhting. This has now succeeded for every level (except Sleeping with the Fishes, which still causes trouble and crashes).
Then there is also the problem of the enemy A.I. for Sophia Leigh being different on TLA than it was on TR3.
And then there's still the simple mundane things like disc building, modifying gameflow, etc.

Sorry to keep all of you waiting, but it really is a lot of work.
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Old 19-07-21, 18:20   #40
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don't worry b, i understand how long it takes to do these things. i dont expect this to be out until early next year
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