02-09-19, 11:22 | #31 |
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But I gather tools like TR5’s tom2pc equivalent can be developed for TR5, supporting its new triggers, with TR5Main?
Last edited by Tomb Raidering; 02-09-19 at 11:26. |
03-09-19, 06:27 | #32 |
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Hence my suggestion of a remake using it. Figured a straight-up port wouldn't work.
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07-09-19, 01:46 | #33 |
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I wouldn't care for it. I'm not an expert but the way the game looks is the least of its problems.
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15-10-19, 20:01 | #34 | |
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15-10-19, 20:03 | #35 |
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People need tools that support TR5 to mod/remaster it ‘besides time’...
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17-10-19, 10:58 | #36 |
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Once TR5Main is released I believe it will be easy to remake the game so it actually looks and plays better.
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17-10-19, 11:11 | #37 |
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I am not following the software development side at all so I'm new to TR5Main. Where can I read more about it? Fixing TR5 issues and even improving it graphically sounds so good to me. That's the only classic game that lacks any mods
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17-10-19, 11:11 | #38 | |
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Bonus points in that you won't have to try and repair a rip of one of the levels or build it entirely from scratch - IIRC one of the leaked winroomedit builds for TRC had a backed-up project for Trajan's Markets. |
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17-10-19, 11:25 | #39 | ||
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Quote:
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And you’re right about those. Chronicles needs some love.... |
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